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I would also like to know this! And also, what it would take to get it working/what needs to change in order to support it. Amazing library, thanks for your hard work, Erin! |
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Box2D has a snapshot and rollback mechanism that is deterministic. Box3D almost has it. I need to do some extra work for 3D to cache large collision shapes. Otherwise the memory usage will be huge. |
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FAQ currently states "Box3D does not have rollback determinism". I would like to know if that ever changes. Thanks!
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