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Hi Emil,
sorry to bother you with this, but I hope you may be able to help me figure this one out:
As you may be aware we're successfully using a headless esmini to play OpenSCENARIOs within our C#/Unity application. As we recently updated to the newest version, I saw that there is also the option to write OSI data now. I went ahead and wanted to try the new functionality (following your HelloWorld example), so the experimental workflow now looks like this
- SE_Init <-- successful
- SE_EnableOSIFile <-- successful
- Initial SE_UpdateOSIGroundTruth <-- causes System.AccessViolationException "Attempted to read or write protected memory. This is often an indication that other memory is corrupt."
- Repeated: SE_StepDT + SE_UpdateOSIGroundTruth
- SE_DisableOSIFile
- SE_Close
I tried this with the most recently released esminiLib.dll on Windows as I though D_OSI was enabled by default.
Do I need to build a custom version anyways or is it necessary to place the osi-dlls next to the esminiLib?
Looking forward to hearing from you and thanks in advance,
Christoph
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