feat(joystick): better support for circular joysticks#164
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* Refactored joystick so that the difference between RECTANGULAR and CIRCULAR joysticks is clearer and more completely applied * Fixed not clamping output to be within the unit circle if the joystick is CIRCULAR * Updated RangeMapper component to support individually setting the deadband value (around the input center) * Update joystick to set x/y range mapper deadbands to 0 if configured as a CIRCULAR joystick so that only the center_deadzone_radius is applied * rebuild docs
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✅Static analysis result - no issues found! ✅ |
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Description
Motivation and Context
The circularization of the deadzone for the joystick was an incomplete implementation. This fixes that by ensuring the output is circular (clamped to be within the unit circle) and ensures that the center deadzone is consistent and easy to set (just a single deadzone radius value that fully overrides the individual range mapper deadzone values). Breaking updates to the API to bettery convey meaning and intent.
How has this been tested?
Building the joystick example.
Screenshots (if appropriate, e.g. schematic, board, console logs, lab pictures):
Types of changes
Checklist:
Software
.github/workflows/build.ymlfile to add my new test to the automated cloud build github action.