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v0.4.0-rc1 — window-anchored trigger regions

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@estevanhernandez-stack-ed estevanhernandez-stack-ed released this 03 Jul 05:14
9d3b232

Release candidate for Ur-OCR v0.4.0. Requires RoRoRo v1.4.3.0+. Install over rc2.

Headline: window-anchored trigger regions

A trigger's watch region can now anchor to the alt window's client area instead of a fixed screen spot — the Ur-OCR twin of Ur Task v0.4.0's window awareness.

  • Follows the foreground alt and scales with the window's size — move or resize the Roblox window and detection keeps tracking the same UI, no re-pick needed. It watches the same relative spot on whichever alt is in front (round-robin).
  • New triggers picked over an alt are window-anchored automatically. Regions picked over a non-alt window stay screen-absolute — as do all pre-0.4 triggers (they migrate to schema v2 as screen, non-breaking).
  • The "Re-pick region" button now works (it was previously inert) and re-anchors to the current window.
  • The editor shows each trigger's mode (Window / Screen), and the live match meter samples during setup (anchored to a running alt while the editor is foreground).

Also in this build (batched from earlier RCs)

  • Macro picker refreshes on open — no restart to see a newly-recorded macro.
  • Themed the ComboBox dropdown, the activity-log column headers, and toasts to the 626 palette.
  • Clarified the cooldown field as the delay-between-fires control.

Install (this RC)

RoRoRo → Plugins → Install → paste:

https://github.com/estevanhernandez-stack-ed/Ur-OCR/releases/download/v0.4.0-rc1

Verification checklist (live alts)

  1. Pick a color region over an alt's UI; move that alt's window — trigger still matches (no re-pick).
  2. Resize the alt window — the region scales and still matches.
  3. Cycle foreground between two alts — the same relative region is watched on each.
  4. A pre-0.4 (screen) trigger behaves exactly as before.
  5. Pick a region over a non-alt window — the REGION line says Screen.
  6. The live meter shows a sample while editing a window-anchored trigger.

Note

Window-anchoring uses center-hit-test at pick time: pick with the region's center over the game window. (Picking a region whose center lands outside every alt window stays screen-anchored — visible on the REGION line.)

Full changelog: https://github.com/estevanhernandez-stack-ed/Ur-OCR/blob/main/CHANGELOG.md