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v0.4.0-rc2 — edge-pick anchoring fix + dialog theming

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Release candidate for Ur-OCR v0.4.0. Requires RoRoRo v1.4.3.0+. Install over rc1.

Fixes since rc1

  • Window-anchoring now catches edge picks. Pick-time anchoring used a center-only test, so a region drawn near a window's edge (center just off the window) silently fell back to screen-absolute. It now anchors to the alt window the region overlaps most — so any region drawn over or straddling a game window becomes window-anchored. Only a region touching no alt window at all stays screen.
  • Themed the remaining dialogs — the color picker, the keybind-confirm, and the Settings window were stuck on default white WPF chrome (Window subclasses don't inherit the app's navy theme). All navy now.

Install

RoRoRo → Plugins → Install → paste:

https://github.com/estevanhernandez-stack-ed/Ur-OCR/releases/download/v0.4.0-rc2

Important — re-pick existing triggers

Triggers you created before this fix are still screen-anchored (they don't auto-convert). To make one window-anchored, open it and hit Re-pick region (draw over the game window) — the REGION line should then read Window-anchored. New triggers anchor automatically.

Checklist

  1. New trigger over an alt → REGION line says Window-anchored; move that window → still matches (no re-pick).
  2. Draw a region straddling a window's edge → still anchors (Window-anchored), not Screen.
  3. Focus a second alt → the trigger watches the same relative spot on it.
  4. The color-picker / settings / keybind dialogs are navy, not white.

Full changelog: https://github.com/estevanhernandez-stack-ed/Ur-OCR/blob/main/CHANGELOG.md