v0.4.0-rc2 — edge-pick anchoring fix + dialog theming
Pre-release
Pre-release
Release candidate for Ur-OCR v0.4.0. Requires RoRoRo v1.4.3.0+. Install over rc1.
Fixes since rc1
- Window-anchoring now catches edge picks. Pick-time anchoring used a center-only test, so a region drawn near a window's edge (center just off the window) silently fell back to screen-absolute. It now anchors to the alt window the region overlaps most — so any region drawn over or straddling a game window becomes window-anchored. Only a region touching no alt window at all stays screen.
- Themed the remaining dialogs — the color picker, the keybind-confirm, and the Settings window were stuck on default white WPF chrome (Window subclasses don't inherit the app's navy theme). All navy now.
Install
RoRoRo → Plugins → Install → paste:
https://github.com/estevanhernandez-stack-ed/Ur-OCR/releases/download/v0.4.0-rc2
Important — re-pick existing triggers
Triggers you created before this fix are still screen-anchored (they don't auto-convert). To make one window-anchored, open it and hit Re-pick region (draw over the game window) — the REGION line should then read Window-anchored. New triggers anchor automatically.
Checklist
- New trigger over an alt → REGION line says Window-anchored; move that window → still matches (no re-pick).
- Draw a region straddling a window's edge → still anchors (Window-anchored), not Screen.
- Focus a second alt → the trigger watches the same relative spot on it.
- The color-picker / settings / keybind dialogs are navy, not white.
Full changelog: https://github.com/estevanhernandez-stack-ed/Ur-OCR/blob/main/CHANGELOG.md