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Releases: eszyman/IL2MissionUtility
Release list
Version 0.7 Alpha
Version 0.6 Alpha
Version 0.5 Alpha
IL-2 Group Generator — 0.5 Alpha
Fighter Pack generation now follows Template Builder format: the same pair logic, finger-four layout, and order/event chain, plus pack randomizer, NodeGates, and the original patrol zones.
Fighter Pack
- Group 1 is rebuilt from Template Builder pair logic (Independent + Cover, OnSpawned → AttackArea lead / Cover wing, leftover and extra pair leads get their own AttackArea)
- Events (bingo ammo, bingo fuel, damage, wounded) send only that aircraft home — Force Complete, RTB, then deactivate. The rest of the flight stays on station
- Flights are placed as finger-four (Inverted Vee), matching Template Builder
- Altitude split stays 2 down / 2 up per complete 4-ship, 4 down 4 up on 8-ships, 4 down 2 up on 6-ships, leftovers low
- Export filename and group title follow country code: USSR, DPRK, PRC, or USA (for example
USA_Fighters_Random_3pack.Group) - Original pack sizes kept: Zone IN 16 km, Zone OUT 35 km, AttackArea 30 km air / 600 s, equal-odds randomizer at 0.5 s
Also in this build
- Load Base Map restores AO, front, attack arrows, fighter packs, and army groups from a generated Korea map
- Map reimport keeps parked road/rail columns and headings
Windows build
Download IL2MissionUtility-v0.5-Alpha.exe below, or build from source with cargo build --release.
Notes
This is an alpha. Keep MCU names the generator writes. See USER_MANUAL.md in the repo.
Version 0.3 Alpha
IL-2 Group Generator — 0.3 Alpha
Map and Army Generator now place infantry, face the front, and send ground units toward their objectives.
What's new
- Infantry as its own type in Template Builder, Army Generator, and Map (dry-land parking, cover when defending, icons and catalog art)
- Units along the front face the closest objective, or the front when none is marked
- Ground AttackArea snaps onto the hashed objective, or across the front along heading within weapon range
- Non-column Goto WP hops aim toward the objective or front and stay on dry land when a path exists (orange warning if they still cross water)
- Waypoint speed is unclamped, ground altitude is 0 m, and hops list Low / Medium / High priority
Windows build
Download IL2MissionUtility-v0.3-Alpha.exe below, or build from source with cargo build --release.
Notes
This is an alpha. Keep MCU names the generator writes. See USER_MANUAL.md in the repo.
Version 0.2 Alpha
IL-2 Group Generator — 0.2 Alpha
Template Builder now covers trains and vehicles, plus a pause Timer in the order tree.
What's new
- Train and vehicle loadouts / ModMasks (stock mask starts at 0, not aircraft bit 0)
- Carriage style pickers for trains
- Timer order between sequential commands
- Two-line order chips, attack-area target, and priority
Windows build
Download IL2MissionUtility-v0.2-Alpha.exe below, or build from source with cargo build --release.
Notes
This is an alpha. Keep MCU names the generator writes. See USER_MANUAL.md in the repo.
Version 0.01 Alpha
IL-2 Group Generator — 0.01 Alpha
First public alpha for IL-2 Sturmovik: Great Battles (Korea map). Builds linked .Group files for the mission editor.
Modes
- Template Builder — one proximity-triggered unit group (checkzones, orders, payloads/mods)
- Army Generator — random ground/ship packs
- Fighter Pack — linked random CAP flights with NodeGates
- Exclusive Activation — several plans, only one can start
- Airfield — strip single-player logic for multiplayer
- Map — 1950–1953 Korea base map (front, influence, units)
Windows build
Download IL2MissionUtility-v0.01-Alpha.exe below, or build from source with cargo build --release.
Notes
This is an alpha. Keep MCU names the generator writes (Zone IN, ENABLE / PULSE IN, MISSION END, …). See USER_MANUAL.md in the repo.