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Fixed Prismatic Bolt — correctly placed at spell level 1.
Fixed migration issue.
Fixed reaction handling.
Ancestries
Aasimar
Replaced Radiant damage resistance with immunity to the Frightened condition.
Classes
Barbarian
Swarmhost (New Subclass):
Added features: Critical Mass, Disperse, Gather Swarm, Legion, Swarm Form, and Whirling Form (bludgeoning, piercing, and slashing variants).
Slayer (New Subclass):
Added features: Death Curse, Death Haze, Life Tap, Rampage, and Slay.
Bloodrager:
Fully automated — spell pools are now populated automatically from the chosen sorcerer subclass's origin spells, including late-level spells unlocked at barbarian levels 6, 10, and 14.
Berserker:
Frenzy and Seeing Red: Description reformatted to bulleted lists (no mechanical changes).
Cleric
Deceiver (renamed from Trickery Domain)
Lifebinder (renamed from Life Domain)
Reaper (renamed from Death Domain)
Monk
Open Hand renamed to Windwalker.
Paladin
Avenger, Inquisitor, and Paragon:
Oath spells restructured to grant one spell per level (3rd, 5th, 9th, 13th, 17th) instead of all at 3rd level.
Spell lists trimmed to remove redundant entries.
Rogue
Sneak Attack automation improvements — see Bug Fixes.
Warlock
Fey Patron renamed to Dreamweaver, Fiend Patron renamed to Hellcaller, Celestial Patron renamed to Radiant Servant.
Advancement dialog now filters pact-specific invocations based on the actor's current pact boon, hiding Chain, Tome, and Warrior invocations that do not apply.
Pact of the Chain: Familiar hit points now explicitly scale to Warlock class level instead of total character level.
Ranger
Beastmaster: Companion hit points now explicitly scale to Ranger class level instead of total character level.
Equipment
Re-added spell scrolls for Cantrip through 9th level.
Various feats: Description formatting cleanup (no mechanical changes).
Spells
Automated Sanctuary — attacker must succeed on a Wisdom save before attacking a warded creature; successes are cached per turn so repeated attacks against the same creature don't re-roll.
Automated Lesser Restoration — presents a dialog listing the target's removable conditions (blinded, deafened, paralyzed, poisoned, weakened) and removes the chosen one.
Automated Greater Restoration — automatically removes all applicable conditions (blinded, dazed, deafened, drained, paralyzed, stunned, poisoned, weakened, diseased) and one level of exhaustion.
Updated Fire Shield — now also retaliates against melee spell attacks in addition to melee weapon attacks.