Field Guide is an exploration-focused mod that acts as an in-game encyclopedia! It encourages players to observe the world around them using a Spyglass. By looking at entities and specific blocks, you can scan them, unlocking entries in your Field Guide.
Using a standard Minecraft Spyglass, zoom in and look directly at a mob or specific blocks (like flora). A scanning reticle will appear over the target, and after a set duration (default 1 second), a sound will play and the entry will be unlocked.
To open the guide:
- Press 'B' (default).
- Click the book icon in the Inventory Screen or Pause Menu.
The configuration file is located at .minecraft/config/fieldguide.json.
You can blacklist specific entities or entire mods.
- Specific ID:
minecraft:armor_stand - Wildcard:
mod_id:*(Blacklists everything from that mod)
Sometimes you may want scanning one entity to unlock the entry for a different one. This is useful for entities that have multiple variations or distinct parts (like multi-part bosses) where scanning any part should unlock the main entry.
Format: namespace:scanned_id|namespace:unlock_id
- Example: Scanning a Vampire Biter from Enemy Expansion unlocks the Vampire entry.
enemyexpansion:vampire_biter|enemyexpansion:vampire
For lootRemovals and lootAdditions, strings must be formatted as:
namespace:entity_id|namespace:item_id
- Example Removal:
minecraft:skeleton|minecraft:bone(Hides Bones from Skeleton page) - Example Addition:
minecraft:cow|minecraft:milk_bucket(Adds Milk Bucket to Cow page)
Admin commands are available for debugging or map-making purposes. Requires OP.
Unlock entries for a player without scanning.
- Unlock Everything:
/fieldguide grant <player> everything - Unlock Specific Category:
/fieldguide grant <player> category <namespace:category_id> - Unlock Specific Entry:
/fieldguide grant <player> only <namespace:entity_or_block_id>
Lock entries again (reset progress).
- Revoke Everything:
/fieldguide revoke <player> everything - Revoke Specific Category:
/fieldguide revoke <player> category <namespace:category_id> - Revoke Specific Entry:
/fieldguide revoke <player> only <namespace:entity_or_block_id>
You can add new categories, reorganize existing ones, or add modded entities to the Field Guide using standard Minecraft Datapacks.
Category files are JSON files located at:
data/<namespace>/fieldguide/categories/<filename>.json
The filename becomes the ID of the category (e.g., wetlands.json becomes <namespace>:wetlands).
| Field | Type | Description |
|---|---|---|
sort_index |
Integer | Determines the tab order (lower numbers are first). |
replace |
Boolean | (Optional) If true, clears existing entries in this category before adding new ones. |
contents |
Array | A list of entry objects. |
To remove a category provided by the mod (or another datapack), create a file with the same ID and use
"replace": true with an empty contents list. The Field Guide automatically hides empty categories.
Example: Removing the default monsters category:
data/fieldguide/fieldguide/categories/monsters.json
{
"replace": true,
"contents": []
}- Manual Entry: Adds a specific Entity or Block.
{
"type": "entry",
"id": "minecraft:pig"
}
- Auto-Populate: Automatically adds entries based on a preset strategy.
{
"type": "auto_populate",
"strategy": "hostile"
}
Available Strategies:
passive: All passive animals.hostile: All hostile monsters.flora: All vanilla-like plants.mod:<mod_id>: All entities from a specific mod.mod_flora:<mod_id>: All flora-like blocks from a specific mod.tag:<tag_id>: All entities with a specific tag (e.g. tag:minecraft:raiders).
data/mypack/fieldguide/categories/swamp_life.json
{
"sort_index": 5,
"contents": [
{
"type": "entry",
"id": "minecraft:frog"
},
{
"type": "entry",
"id": "minecraft:witch"
},
{
"type": "entry",
"id": "minecraft:lily_pad"
}
]
}
You can customize the appearance of categories, render settings for entities, and descriptions using Resource Packs.
To customize the icon and color of a category tab, create a JSON file at:
assets/fieldguide/visuals/categories/<category_name>.json
Note: The filename must match the path of the category ID.
{
"color": "#32a852",
"icon": "minecraft:textures/item/slime_ball.png"
}
Sometimes entities or blocks render too large, too small, or off-center in the book. You can adjust this by creating a
JSON file at:
assets/<namespace>/fieldguide/visuals/entries/<entry_id>.json
For example: assets/minecraft/fieldguide/visuals/entries/pig.json makes adjustments to minecraft:pig.
| Field | Type | Description |
|---|---|---|
id |
String | (Optional) The ID of the entity/block to target (e.g., minecraft:cow). If omitted, the filename and path determine the ID. |
scale |
Float | Base scale multiplier. 1.0 is default size, 0.5 is half size, 2.0 is double. |
y_offset |
Float | Moves the model up/down globally. |
x_offset |
Float | Moves the model left/right globally. |
auto_rotate |
Boolean | (Optional) Overrides the global auto-rotate setting for this specific entry. |
rotation_speed |
Float | (Optional) Overrides the global rotation speed setting for this specific entry. |
grid_scale |
Float | (Optional) Overrides scale specifically for the grid view. |
page_scale |
Float | (Optional) Overrides scale specifically for the detailed page view. |
assets/fieldguide/visuals/entries/creeper.json
{
"id": "minecraft:creeper",
"scale": 0.8,
"y_offset": 10.0,
"page_scale": 1.2
}
By default, Field Guide uses descriptions from Item Descriptions and its
addon resource pack Mod Descriptions. To add names to custom
categories or descriptions to entries, add lines to your en_us.json (or other language file).
| Type | Key Format | Example |
|---|---|---|
| Category Name | category.fieldguide.<category_id> |
"category.fieldguide.swamp_life": "Swamp Life" |
| Entry Description | fieldguide.<namespace>.<id>.description |
"fieldguide.minecraft.pig.description": "A common farm animal..." |
If an entity renders poorly (or if you prefer 2D illustrations), you can force the Field Guide to use a texture instead of the 3D model.
Place textures in: assets/<namespace>/textures/fieldguide/entries/
The mod looks for textures in this specific order:
- View-Specific:
<id>_page.png(Used on the details page) or<id>_grid.png(Used in the list). - General:
<id>.png(Used for both if specifics aren't found).
Example: To override the specific rendering of a pig in minecraft, place a file at
assets/minecraft/textures/fieldguide/entries/pig.png.
This project is licensed under the MIT License.
Contributions are welcome! If you find a bug or have a feature request, please open an issue or submit a pull request.