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Redesign: deeper engineering-console + iOS-soft corners#58

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ilyar merged 10 commits into
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redesign/engineering-console
May 30, 2026
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Redesign: deeper engineering-console + iOS-soft corners#58
ilyar merged 10 commits into
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redesign/engineering-console

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@Glazlk Glazlk commented May 30, 2026

Builds on the merged engineering-console redesign (#53) with a deeper design pass and a softer, iOS-style finish. Fonts (Tilt Warp / JetBrains Mono / Hanken Grotesk), the brandbook palette, and the WebGL hero are unchanged.

Deep redesign pass

  • Global blueprint grid with gold crosshair ticks at intersections + fixed film grain.
  • Hero: HUD readouts, bracketed kicker, scroll datum.
  • Section: telemetry datum marker (crosshair + oversized mono index + ruler + // LABEL); extreme type scale, no eyebrows.
  • About: stats as a ruled spec-strip. Team: dossier cards (crosshair, desaturate→colour on hover). Services: numbered module registry. Contact: comms-terminal email (blinking caret).
  • Navbar: IntersectionObserver scroll-spy for the active section.

iOS-soft finish

  • Razor-sharp radii (0) flipped to one smooth continuous-corner scale everywhere (buttons, cards, chips, circular social icons; photos clipped to rounded cards).
  • Removed the gold underline under the hero accent word.

Content & behaviour

  • Team: new Andrei avatar (optimised to a 16 KB webp); removed per-card index numbers.
  • Contact: "Start a project" CTAs (hero + navbar) and the email panel open a Gmail compose window in a new tab, so contact works in-browser regardless of a configured mail client.
  • Per AGENTS.md, the landing positions Ever Guild as a team (community language → GitHub), so the hero accent word is "Team".
  • Dropped a fragile scroll-reveal on glass cards (they were invisible at entry and broke the team-glass snapshot); cards stay visible.

Verification

  • npm run lint
  • npm run acceptance:test ✅ (visual baselines refreshed for the new appearance; all 15 pass + distinctness check)
  • npm run build
  • Lighthouse not run locally (lhci uploads to temporary-public-storage and audits the unchanged static index.html); CI will run it.

🤖 Generated with Claude Code

Glazlk and others added 5 commits May 29, 2026 19:20
Rebuilt the branch as a hybrid on top of current main: keep all of
Ilyar's non-design work, apply our design on top.

From main (non-design, kept):
- ESLint flat config + lint script and deps; Lighthouse CI; VirusTotal
  URL check; updated toolchain (TypeScript 6, Vite 8) and dep patches.
- WebGL feature-detection + lazy-loaded Three scene (graceful fallback).
- webp avatars; SEO/OG meta, JSON-LD and JS-less static fallback in
  index.html; robots/sitemap/security infra.

Our design (applied over it):
- Self-hosted brandbook fonts (Tilt Warp / Hanken Grotesk / JetBrains
  Mono); wider content grid (1450px, indexed body 3/-1).
- Frosted-glass cards (43px blur, 0.46 fill) with the backdrop-filter
  fix (no scroll-reveal layer on sections).
- CTAs scroll to #contact ("Get in touch"); 6 service cards with lucide
  icons; section labels in gold mono (no index numbers).
- Hero full-screen; particle field fades to 20% and scatters on scroll;
  airier mobile field. Concise Team bios, en dashes, trimmed footer,
  in@ email.

InfinityField ref access moved into an effect to satisfy lint.
Lint, tsc and production build are green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Push the existing engineering-console direction harder, synthesizing the
installed design skills (industrial-brutalist, redesign-existing-projects,
high-end-visual-design, design-taste-frontend). Fonts, brand palette and the
WebGL hero are unchanged.

- Tokens: razor-sharp radii (0), spring/expo motion easings, blueprint grid
  + crosshair + film-grain texture tokens.
- Global texture: bidirectional grid with gold crosshair ticks at every
  intersection, fixed soft-light film grain.
- Section: telemetry datum marker (crosshair + oversized mono index + ruler
  + "// LABEL"). SectionHeader: extreme type scale, no eyebrow.
- Button: sharp geometry, spring hover, hairline-separated trailing icon.
- Hero: HUD readouts, bracketed kicker, gold tick under accent word, scroll
  datum, unified "Start a project" CTA.
- About: stats as a ruled spec-strip with crosshairs.
- Team: dossier cards (index tag, crosshair, desaturate->color on hover,
  corner brackets).
- Services: numbered module registry with gold rails.
- Contact: comms-terminal email panel with blinking caret + brackets.
- Footer: gold ruler edge, crosshair wordmark, back-to-top.
- Navbar: unified CTA, index labels, IntersectionObserver scroll-spy.
- Motion: opacity reveals on glass cards (backdrop-filter safe), transform
  reveals on leaf text; respects reduced-motion and no scroll-timeline.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Design pass on top of the engineering-console redesign, plus two content
and behaviour fixes.

- Radii flipped razor-sharp -> iOS-soft continuous corners everywhere
  (buttons, cards/panels, chips, circular social icons; photos clipped to
  rounded cards). One smooth radius scale, shape-locked.
- Removed the gold underline under the hero accent word.
- Team: replaced Andrei's avatar with the provided photo (optimized to a
  16 KB webp) and removed the per-card index numbers.
- Contact: "Start a project" CTAs (hero + navbar) and the email panel now
  open a Gmail compose window in a new tab, so contact works in-browser
  regardless of a configured mail client.
- Dropped the fragile scroll-reveal on glass cards (they were invisible at
  entry and broke the team-glass acceptance snapshot); cards stay visible.
- Refreshed visual acceptance baselines for the new appearance.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Нашел блокеры, PR сейчас вливать нельзя.

  1. qa/checks красный: visual acceptance падает 10/15. Локально воспроизвел: npm run lint && npm run acceptance:test проходит lint/build, затем падают desktop/mobile baselines для navbar, glass, hero, team и contact. Это значит, что зафиксированные baseline-скриншоты не соответствуют фактическому UI в ветке. Нужно либо обновить ожидания после явного принятия нового дизайна, либо поправить UI под текущие baselines.

  2. src/App.tsx убрал lazy-loaded Scene и снова импортирует Three scene eager. В production build это собирает основной JS в один большой chunk около 1.12 MB (dist/assets/index-*.js), вместо отдельного scene/R3F chunk. Это регресс относительно уже принятой оптимизации и будет бить по PageSpeed/mobile startup. Нужно вернуть lazy/Suspense для Scene.

Дополнительно: ветка содержит merge commits из main. Перед финальным merge лучше привести историю к линейному виду через rebase от актуального main, как мы договорились для рабочих веток.

Не мержу, пока QA красный и есть performance regression.

Glazlk and others added 2 commits May 30, 2026 03:21
The previous commit's baselines were generated on Windows; CI renders on
Ubuntu, so font antialiasing differed and the playwright acceptance job
failed (10 snapshots, ~0.02 pixel ratio off). Regenerated all baselines
inside the matching Playwright Linux container (v1.60.0-jammy) so they
match the GitHub ubuntu-latest runner.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Comment thread .github/workflows/update-baselines.yml Fixed
Glazlk and others added 3 commits May 30, 2026 03:34
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Hero (and contact) baselines now come from the ubuntu-latest runner itself,
so they byte-match the qa job's font rendering. Removes the throwaway
update-baselines workflow used to generate them.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Approved after local gate passed and performance/accessibility fixes were pushed.

@ilyar ilyar merged commit aac85fb into main May 30, 2026
4 checks passed
@ilyar ilyar deleted the redesign/engineering-console branch May 30, 2026 00:49
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3 participants