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Excalibur v0.5.1

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@jedeen jedeen released this 26 Jun 21:53

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New Features

Actors can now recursively check the containment of their children (#453)
RotateTo and RotateBy now support ShortestPath, LongestPath, Clockwise, and Counterclockwise rotation (#461)

Bug Fixes

Actor.contains() did not work for child actors (#147)
Unexpected placement occasionally occurred for Actors with certain collision types (#319)
Velocity wasn’t updating properly when fixed and active Actors collided (#454)
Actors removed with actor.kill() were not being removed from the draw tree (#458)
RotateTo and RotateBy weren’t using the shortest angle by default (#282)
Sprite width and height didn’t take scaling into account (#437)
Fixed error message when calling Actor.setDrawing() on a non-existent key (#456)