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Developers: How to Build System and Core Plugins
You will need the latest Xcode (4.2 or greater) running on OS X 10.7
System Plugins describe a core system and contain:
- SystemController and SystemResponder classes
- Plugin name and system identifier
- Supported rom types (file suffixes)
- Button mapping defaults and settings
- Controller preference layouts, graphics and icons.
These settings are stored in property list (.plist) files.
Once compiled, system plugins take on the Product Name of the core they were built for if a target is set in the OpenEmu project. They are stored in ~/Library/Application Support/OpenEmu/Systems/
For example: Genesis.oesystemplugin, NES.oesystemplugin, SuperNES.oesystemplugin, etc.
The contents of the system plugin bundle include the compiled SystemController and SystemResponder classes, the .plists and supporting files for controller preference graphics and icons.
OpenEmu includes plugins for several systems. In this example, we will create a new system plugin for the TurboGrafx-16/PC Engine.
Since all plugins follow the same structure, we can duplicate a set from another system and then edit accordingly.
NSString *OEPCEButtonNameTable[] =
{
@"OEPCEButton1",
@"OEPCEButton2",
@"OEPCEButtonUp",
@"OEPCEButtonDown",
@"OEPCEButtonLeft",
@"OEPCEButtonRight",
@"OEPCEButtonRun",
@"OEPCEButtonSelect"
};
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Core Plugins implement systems and contain: ...
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