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cyco edited this page Sep 21, 2011
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- Archive.VG API inclusion
- Get releases and tosec from Archive.VG response
- Add fetched info to database (in OEDBGame gameWithArchiveDictionary:inDatabase:)
- Add support for session dependant api stuff
- Implement Screen Flow UI - https://github.com/mattball/MBCoverFlowView ?
- Cores Preference pane.
- Decide if we want it
- Add stuff to OECorePlugin (like -(NSView*)coreSettingsView; or something)
- Fix UI for pop out window title bar not working
- Fix Filters in preferences
- Fix OEMenu
- Highlight menu item even if mouse was not released
- Add menu separator
- Correct sizing if menu has only 1 item
- Move selection by Arrow-Keys
- Fix GridView
- Shadow on top (when scrolling reaches end)
- Multiple selection
- Move selection by Arrow-Keys
- Add drag and drop
- Center title and ratings on items
- HUD controls bar
- Create save games menu
- Make "Save Current Game" work
- "Done" Button
- Add "stop fullscreen" button state
- Set audio volume (individually for each game)
- MainMenu
- enable/disable items
- Manage "Last Played" menu
- Move About Window / Plugin Loading / HID Support away from OEGameDocument, remove OEGameDocument
- Fix OESearchFieldCell (it loses it's text attributes when pressing enter-key)
- Localization of console names/images (e.g. NES<->Famicom)
- Remember state of collections item (collapsed/expanded)
- Add functionality to Preferences -> Library Change/Reset Buttons
- Available Libraries (adding OELibraryPlugin or using OESystemPlugin? or just hardcoded)
- Remove spurious linker and compiler warnings
- Remove ivars since we are now 64 bit clean
- Put UI Mockups on Github.
- Organize code, remove unecessary files
- Agreed upon code guidelines?