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Archive.VG API inclusion
- Get releases and tosec from Archive.VG response
- Add fetched info to database (in OEDBGame gameWithArchiveDictionary:inDatabase:)
- Add support for session dependant api stuff
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Implement Screen Flow UI - https://github.com/mattball/MBCoverFlowView ?
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Cores Preference pane.
- Decide if we want it
- Add stuff to OECorePlugin (like -(NSView*)coreSettingsView; or something)
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Fix UI for pop out window title bar not working
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Fix Filters in preferences
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Fix OEMenu
- Highlight menu item even if mouse was not released
- Add menu separator
- Correct sizing if menu has only 1 item
- Move selection by Arrow-Keys
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Fix GridView
- Shadow on top (when scrolling reaches end)
- Multiple selection
- Move selection by Arrow-Keys
- Add drag and drop
- Center title and ratings on items
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HUD controls bar
- Create save games menu
- Make "Save Current Game" work
- "Done" Button
- Add "stop fullscreen" button state
- Set audio volume (individually for each game)
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MainMenu
- enable/disable items
- Manage "Last Played" menu
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Move About Window / Plugin Loading / HID Support away from OEGameDocument, remove OEGameDocument ** (Anton) Are we sure we want to remove OEGameDocument? The document handling framework allows us to do all sorts of nice Mac App things for free, including recent documents for free, etc. I think its foolish to throw that out. Plus, you could integrate with "Versions" for save states, etc etc.
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Fix OESearchFieldCell (it loses it's text attributes when pressing enter-key)
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Localization of console names/images (e.g. NES<->Famicom)
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Remember state of collections item (collapsed/expanded)
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Add functionality to Preferences -> Library Change/Reset Buttons
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Available Libraries (adding OELibraryPlugin or using OESystemPlugin? or just hardcoded)
- Remove spurious linker and compiler warnings
- Remove ivars since we are now 64 bit clean
- Put UI Mockups on Github.
- Organize code, remove unecessary files
- Agreed upon code guidelines?