Woof! 6.2.0
·
2750 commits
to master
since this release
- The low-pass filter for sound effects has been ported over from Chocolate Doom, optional and disabled by default.
- The map title widget string is now capped at the first line break.
- The fix for
A_SpawnObject()not transferring pointers as intended if called in a missile's death state has been ported over from DSDA-Doom. - Calling
S_StartSound()forsfx_Nonedoes not quit with an error message anymore. - Deleting savegames from the "Save" menu has been fixed (@rfomin).
- Numerical values already set for MBF21 Bits fields are not overridden anymore by checking for mnemonics.
- The
WI_updateStats()timing has been adjusted for demo compatibility with PrBoom+ (@rfomin). - Unsigned integers are now read in
deh_GetData()(@rfomin).