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Woof! 7.0.0

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@fabiangreffrath fabiangreffrath released this 27 Sep 06:26
· 2686 commits to master since this release
  • Options loaded from a PWAD are now disabled in the menu instead of merely skipped (@rfomin).
  • Trim trailing spaces off the demo footer.
  • OPL emulation based on Nuked OPL3 Version1.8 has been ported over from Chocolate Doom.
  • Avoid namespace clash with the time symbol, e.g. on SmartOS.
  • Use unambigious integer types in the BMP screenshot saving code.
  • The Alt-Tab bug workaround has been extended to SDL 2.0.16 (@rfomin).
  • The actual sample frequency is now fed back into snd_samplerate config variable.
  • Native Windows MIDI support has been implemented, replacing woof-midiproc (@rfomin).
  • The demo_version value is now logged in P_SetupLevel().
  • Don't change MUSINFO music if nomusicparm is set (@rfomin).
  • Fix wrong generalised door sounds (@rfomin).
  • Fix the Boom elevators movement interpolation (@rfomin).
  • Enable cosmetic compatibility options for all complevels, i.e. comp_blazing, comp_doorlight and comp_skymap (@rfomin).
  • Next level key also skips the current demo (@rfomin).
  • cmake: always unzip SDL2 binaries in build directory (@melak47).
  • Fix M_PAUSE graphics location in hires mode (@rfomin).
  • Make keyed doors flash on the automap, ported over from Crispy Doom (@rfomin).
  • Keep the map static in overlay mode if not following the player.
  • Implement DSDHacked support (@rfomin).
  • Fix the dehacked string replacement behavior (@rfomin).
  • Fixed a bug in DeHackEd string replacements with a length of exactly four (@JadingTsunami).
  • Add comp_voodooscroller, MBF21 v1.3 update (@rfomin).
  • Demo features (@rfomin).
    • If a new game is started during demo recording, start a new demo.
    • Add key to finish demo recording.
    • Count spawned monsters
    • Add demo file name suffix counter, rngseed is generated before restart recording.
  • Use SDL functions to load a WAV lump (@rfomin).