Woof! 7.0.0
·
2686 commits
to master
since this release
- Options loaded from a PWAD are now disabled in the menu instead of merely skipped (@rfomin).
- Trim trailing spaces off the demo footer.
- OPL emulation based on Nuked OPL3 Version1.8 has been ported over from Chocolate Doom.
- Avoid namespace clash with the
timesymbol, e.g. on SmartOS. - Use unambigious integer types in the BMP screenshot saving code.
- The Alt-Tab bug workaround has been extended to SDL 2.0.16 (@rfomin).
- The actual sample frequency is now fed back into
snd_samplerateconfig variable. - Native Windows MIDI support has been implemented, replacing woof-midiproc (@rfomin).
- The
demo_versionvalue is now logged inP_SetupLevel(). - Don't change MUSINFO music if nomusicparm is set (@rfomin).
- Fix wrong generalised door sounds (@rfomin).
- Fix the Boom elevators movement interpolation (@rfomin).
- Enable cosmetic compatibility options for all complevels, i.e. comp_blazing, comp_doorlight and comp_skymap (@rfomin).
- Next level key also skips the current demo (@rfomin).
- cmake: always unzip SDL2 binaries in build directory (@melak47).
- Fix M_PAUSE graphics location in hires mode (@rfomin).
- Make keyed doors flash on the automap, ported over from Crispy Doom (@rfomin).
- Keep the map static in overlay mode if not following the player.
- Implement DSDHacked support (@rfomin).
- Fix the dehacked string replacement behavior (@rfomin).
- Fixed a bug in DeHackEd string replacements with a length of exactly four (@JadingTsunami).
- Add comp_voodooscroller, MBF21 v1.3 update (@rfomin).
- Demo features (@rfomin).
- If a new game is started during demo recording, start a new demo.
- Add key to finish demo recording.
- Count spawned monsters
- Add demo file name suffix counter, rngseed is generated before restart recording.
- Use SDL functions to load a WAV lump (@rfomin).