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Alkaline devkit v1.2.4

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@fabiolimamp fabiolimamp released this 21 Feb 22:38
· 5 commits to main since this release

Devkit with all the necessary assets for the mod to work. Includes a complete mapping guide and updated FGD entity definition file.

Changes since v1.2.3b:

Additions

  • New nightmare mode overhaul:
    Arachnofloyd: Moves faster and has a higher attack chance
    Axegrunt: Runs faster
    Bambler: runs faster, leaps before slash attack
    Centurion: dodges faster, fires in larger volleys
    Fiend/Mutant: runs faster
    Death Knight: similar to Copper's nightmare
    Dog: runs faster
    Dreadnaught: flames fly faster
    Drone: much smaller pain chance
    Edie: runs faster, harder to circle around
    Enforcer: 6-shot volleys in a higher ROF
    Floyd: volleys fire at twice the rate, double walking speed
    Hunter: faster projectile velocity
    Knight: faster attack
    Mega Enforcer: faster missiles
    Ogre: multi-grenade volleys
    Ogre Berserker: runs faster, quicker leap charge
    Scrag: strafes faster, shoots a 4-spike volley that deal slightly less damage each
    Shambler: Harder to shambler-dance, longer lightning bolt time
    Vore: same as Copper's
    Fast Zombie: turns nearly invisible at a distance
  • Vorepod movement tracking works the same as in Copper - more predictable below nightmare skill, and moves
    in a larger arc once the caster is dead;
  • Enforcers now fire a ~4-shot volley;
  • Prowler (monster_rider) shots can be dodged more easily;
  • Probe and Grenade Probe shots don't track movement as much;
  • Added Quakeworld HUD option (press H to toggle styles);
  • Added full setstate support to all entities that can be toggled on/off in any way;
  • Added target_giveitems;
  • Trap shooter additions: grenade and rocket attacks, can target a specific entity or the nearest player;
  • Added minimum duration to trigger_textstory.

Corrections

  • Fixed player picking up keys in full-noclip mode.