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Achievements, records and the endgame: what should happen after Hypercar? #7
factoryseatlmuapp
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Update: achievements and the records tab have moved out of 1.2. Playing through a full season made it clear the race-to-race experience needs work first, so 1.2 will focus on what happens between races. Achievements are still planned, for 1.3 or later: they'll mean more once there's a fuller career to earn them in. |
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Reaching a factory Hypercar seat shouldn't be the end of a career. Here's what's planned, and where I'd love your input.
Coming in 1.2: achievements and a records tab 🏆
Milestones your career already records: firsts (first win, pole, title), big races (class wins at Le Mans, Daytona, Sebring, Spa 24), a Triple Crown (Le Mans + Daytona + Sebring), climbing the ladder, clean seasons, loyalty and underdog titles. Existing careers will earn theirs automatically, and championship-only careers get the racing ones. Plus a records tab: career totals, best result at each event, titles by class.
Being designed: New Game+ and a Hall of Fame
Retire a career and it enters the Hall of Fame. Each achievement it earned unlocks a head start you can pick for your next career: more starting reputation, a better first seat, extra sponsor interest, your old rival back for revenge. Never a skip up the ladder, and a fresh start is always the default.
Later: media
Post-race headlines, a short interview after big moments (your answers nudge your reputation a little), paddock news between seasons.
Your turn:
👍 if you're in, and reply with ideas.
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