A simple minecraft bedrock edition save file format decoder (work in progress)
Current Progress:
- draw and export chunk structure, example from my testworld:
- export parsed world/player data in:
worldData/level.json <- level.dat
worldData/player.json <- ~local_player
worldData/plain.txt <- FSmcedit.exe stdoutput
- export chunk data in:
worldData/chunks.json (dumped without indent to save space)
- export other player's data on server in:
- export entity data in:
