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Localization
Fran Kelava edited this page Oct 5, 2026
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The designated location for localization file storage is your mod's lang folder.
In that folder:
- Create one folder per module, named after the module's full type name.
- Place localization data files within, one for each supported locale.
For example:
lang/Fahrenheit.Mods.Template.TemplateModule/en_US.jsonlang/Fahrenheit.Mods.Template.TemplateModule/zh_Hant.jsonlang/Fahrenheit.Mods.Template.OtherModule/en_US.json
Important
The folder must be named precisely after the module's full type name. For example:
namespace Fahrenheit.Mods.Template;
public class TemplateModule : FhModule {
// The full type name is Fahrenheit.Mods.Template.TemplateModuleTip
By creating a folder for another mod's module, you can modify or even add localization to other mods, as long as you follow them in the load order.
A Fahrenheit localization file is a JSON file containing a single dictionary with string keys and values.
An example is given here:
{
"received_backup_message.doom": "Your friend's death dooms you.",
"received_backup_message.grave_hp": "You feel inclined to follow in your friend's footsteps.",
"received_backup_message.bad_breath": "Your friend's death leaves a bad taste in your mouth.",
"received_backup_message.random": "Your friend's death twists your fate.",
"received_backup_message.generic": "You are touched by your friend's death."
}
Important
A localization data file must be named exactly {LANG_ID}.json, where {LANG_ID} is a ISO 639 language ID.
For example:
en_US.jsonzh_Hant.jsonko_KR.jsonde_DE.json
For the list of recognized language IDs, see src/core/i18n_cctor.cs.