A sophisticated automation system that mimics human behavior patterns through state management, personality profiles, and organic input simulation.
- Modular Activity System - Plug-and-play activity handlers
- State Pattern Architecture - Clean separation of behavioral states
- Personality Profiles - Configurable behavior templates
- Human Input Simulation - Natural delays and error injection
- Anti-Detection Systems - Pattern avoidance and entropy control
- SmartMouse Integration - Human-like mouse movements
public interface ActivityHandler {
int execute();
String getCurrentStateName();
int getItemCount();
default int getBaseDelay() { return Calculations.random(600, 1200); }
}Implemented Activities:
CowKillerHandler: Kills cows, collects hides, banksTanningHandler: Tans hides into leather, manages inventory
private interface CowState {
int execute();
String name();
}
// Example State Transition
stateTransitions.put(new WalkingToCowsState(), new KillingCowState());Profiles:
| Profile | Focus | Errors | Social | Description |
|---|---|---|---|---|
| EFFICIENT_WORKER | 0.9 | 0.05 | 0.2 | Minimal mistakes |
| DISTRACTED_NEWBIE | 0.6 | 0.25 | 0.8 | Frequent pauses/errors |
| CASUAL_PLAYER | 0.75 | 0.15 | 0.5 | Balanced behavior |
| AFK_LOVER | 0.4 | 0.3 | 0.9 | Long breaks, social focus |
public class Humanizer {
public void performMicroActions() { /* Random UI interactions */ }
public int calculateHumanizedDelay(int baseDelay) { /* Focus-based delay */ }
public void simulateError(double errorRate) { /* Intentional mistakes */ }
}<dependency>
<groupId>com.github.bandit-haxunit</groupId>
<artifactId>smartmouse</artifactId>
<version>1.2.0</version>
</dependency>public class Main {
public static void main(String[] args) {
GhostPlayer player = new GhostPlayer()
.registerActivity("cow_killing", new CowKillerHandler())
.registerActivity("tanning", new TanningHandler())
.setPersonality(PersonalityProfile.CASUAL_PLAYER)
.start();
}
}personality.initialize();
personality.setProfile(PersonalityProfile.DISTRACTED_NEWBIE);public class CustomHandler implements ActivityHandler {
// Implement state pattern similar to CowKillerHandler
}
// Registration
activityRegistry.registerActivity("custom", new CustomHandler());- State Transition Variance
private boolean shouldChangeState() {
return System.currentTimeMillis() - lastStateChangeTime > Calculations.random(6000, 20000)
|| Inventory.isFull()
|| (currentState instanceof LootingState && GroundItems.closest("Cowhide") == null);
}- Human Input Patterns
- SmartMouse integration for natural movements
- Randomized micro-breaks (1-5s)
- UI element hover simulation
- Behavior Entropy Monitoring
public double getActionPatternEntropy() {
// Calculates Shannon entropy of recent actions
return entropy;
}- Implement
ActivityHandler - Define state classes
- Register in GhostPlayer:
public class GhostPlayer {
public void registerActivity(String name, ActivityHandler handler) {
activityRegistry.put(name, handler);
}
}public enum PersonalityProfile {
ROLEPLAYER(0.5, 0.7, 0.2, 0.9)
// Add new profiles here
}| Component | Status | Features |
|---|---|---|
| State Management | ✅ | Hierarchical state transitions |
| Activity Handlers | ✅ | Cow killing, tanning implementations |
| Basic Humanization | ✅ | Delay variance, error injection |
- Context-aware chat responses
- Player interaction simulation
- Clan activity participation
- Machine learning behavior adaptation
- Cross-activity memory system
- Environmental awareness module
- Session Management
// In GhostPlayer initialization
.setSessionLimits(4, 45) // Max 4 hours/day, 45min breaks- Pattern Avoidance
- Rotate activities every 30-90 minutes
- Vary walking paths
- Randomize banking patterns
- Error Handling
// In activity execution
if(failedAction) {
humanizer.simulateError(personality.getErrorRate());
}For issues and feature requests, please:
- Check existing GitHub issues
- Submit reproduction steps
- Include behavior logs
GNU General Public License v3.0
Acknowledgments
- SmartMouse by Bandit HaxUnit
- DreamBot API Team
- Open-source AI/ML community