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Afx plus 3.8 #1
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Afx plus 3.8 #1
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Fixes compile errors building with clang-cl, which doesn't define __GNUC__ in MS compatibility mode.
+added: gui slider for maximum exposure of vignetting +changed: shaders to logical min/max floats this pr contains the glsl shaders as well and therefore makes the GarageGames#1225 Pull Request obsolete
Fix waterBasicP.glsl for HDR.
vignette_final
Fix Linux rpath.
…on't have normals defined.
…perations DeferredBumpFeat order of operations corrections
Simplify readme
Fix GuiTreeViewCtrl::getParentItem incorrent use in ShapeEditor script files.
further insurance that shadow split stay within bounds.
Fix bug on DefineConsoleMethod GuiCanvas::setVideoMode.
Fix GLSL include when file is empty.
Add VS2012 support to projectgenerator
Will go ahead and merge this in on the grounds that while it may not technically be possible to make this problem occur(at least no one seems to have been able to reproduce it), having the clamping of values is generally a smart move on principle and prevents even the weird outliers from happening.
C4189 warning cleanups
Monkey pr w mergefix
partly addresses C4946 warnings
Companion PR to 1398
32 and 64 bit windows can handle that. 64 bit linux no likey mixing longs and ints.
… light's params instead of sticking with the default 0-1 brightness range.
…s_fix Light animation brightness fix
U32 MRandomLCG::randI() was using longs
void GuiTextEditCtrl::execConsoleCallback() reversion
…rough to player inputs.
…o accelerator commands.
…dditional command bleed-through.
SDL Textbox bleedthrough inputs fix
…_fix SDL Menubar accelerator fix
CMake NMake fix to place exe in game directory
backend correction for GarageGames#1425
into afx_plus_3.8 Conflicts: Engine/source/T3D/aiPlayer.cpp Engine/source/T3D/aiPlayer.h Engine/source/T3D/gameBase/gameConnection.cpp Engine/source/T3D/player.cpp Engine/source/T3D/tsStatic.cpp Engine/source/console/consoleObject.cpp Engine/source/console/sim.h Engine/source/gui/core/guiCanvas.cpp Engine/source/gui/core/guiCanvas.h Engine/source/scene/sceneObject.cpp Engine/source/scene/sceneObject.h Engine/source/sim/netEvent.cpp Engine/source/terrain/terrData.cpp Engine/source/ts/tsShapeInstance.h README.md
http://forums.torque3d.org/viewtopic.php?f=10&t=443#p3809 looks like this'll need followup. |
@faustlogic: no new reports, so should be good to go. |
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Do note at time of writing, syncing with development requires the following alterations:
ConsoleType( ByteRange, TypeByteRange, ByteRange)
to
ConsoleType( ByteRange, TypeByteRange, ByteRange, "")
void RenderPassStateBin::initPersistFields()
{
addProtectedField( "stateToken", TYPEID< RenderPassStateToken >(), Offset( mStateToken, RenderPassStateBin ),
_setStateToken, _getStateToken );
Parent::initPersistFields();
}
to
void RenderPassStateBin::initPersistFields()
{
addProtectedField( "stateToken", TYPEID< RenderPassStateToken >(), Offset( mStateToken, RenderPassStateBin ),
_setStateToken, _getStateToken, "" );
Parent::initPersistFields();
}