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Q: Can we include RCade machine specs somewhere? #84

@SIRHAMY

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@SIRHAMY

I think I remember reading this lives on a raspberry PI or smth so am curious what kind of specs it can actually run.

For most small / webgames this is probably not a bottleneck but I'm thinking for more heavyweight things (I hear people are interested in using Unity, Godot, etc) wondering if this would overload the system.

Not sure if we had protections for that or ways to test it locally ifrst. But was thinking at least some specs on RAM / CPU might help w figuring out if game is too big or heavy for it to handle.

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