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Gameplay
Jamil Jewel edited this page Sep 20, 2019
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2 revisions
Twin stick shooter
Inputs:
- 360 degree walking and firing from analog sticks
- 8-way walking with WASD buttons on keyboard or D-pad, and 360 degree firing with mouse
- Firing trigger
Secondary weapon trigger Interact button
Display title graphic
Options:
- new game -> game screen
- high scores -> high scores
Display list of scores maybe credits here also
Options:
- exit -> main menu
Game over -> game over
Pause options:
- resume
- exit game -> main menu
Enter name for highs score -> high scores
Options:
- exit -> main menu
based on office floor
- floor
- walls
- obscructions (tables, boxes) tile based system would make it easiest for path finding algorithms and general sizing
- mini map: walls and mice
- score
- hit on mouse
- item pick ups
- cold brew: speed up player (also speed up mice?)
- snacks: pure points or also health boost (potentially also boosts mice size)
- cake: full health
- ammo (do we have ammo?)
player spawned on map (center?, random?)
mice spawn
Possible mice scurry logic:
- random / weighted random
- path finding to items
- path finding to player
- away from player?
items spawn
Possible difficulty escalation over time:
- mice spawn increase
- mice speed increase
- mice target player more aggressively
- less ammo drops