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Gameplay

Jamil Jewel edited this page Sep 20, 2019 · 2 revisions

Controls

Twin stick shooter

Inputs:

  • 360 degree walking and firing from analog sticks
  • 8-way walking with WASD buttons on keyboard or D-pad, and 360 degree firing with mouse
  • Firing trigger

Potentially

Secondary weapon trigger Interact button

Scenes

Main menu

Display title graphic

Options:

  • new game -> game screen
  • high scores -> high scores

High scores

Display list of scores maybe credits here also

Options:

  • exit -> main menu

Game

Game over -> game over

Pause options:

  • resume
  • exit game -> main menu

Game over

Enter name for highs score -> high scores

Options:

  • exit -> main menu

Game scene

map

based on office floor

  • floor
  • walls
  • obscructions (tables, boxes) tile based system would make it easiest for path finding algorithms and general sizing

hud

  • mini map: walls and mice
  • score

scoring

  • hit on mouse
  • item pick ups

items

  • cold brew: speed up player (also speed up mice?)
  • snacks: pure points or also health boost (potentially also boosts mice size)
    • cake: full health
  • ammo (do we have ammo?)

game play

player spawned on map (center?, random?)

mice spawn

Possible mice scurry logic:

  • random / weighted random
  • path finding to items
  • path finding to player
  • away from player?

items spawn

Possible difficulty escalation over time:

  • mice spawn increase
  • mice speed increase
  • mice target player more aggressively
  • less ammo drops

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