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Gameplay

Jamil Jewel edited this page Sep 19, 2019 · 2 revisions

Controls

Twin stick shooter

Inputs:

  • 360 degree walking and firing from analog sticks
  • 8-way walking with WASD buttons on keyboard or D-pad, and 360 degree firing with mouse
  • Firing trigger

Potentially

Secondary weapon trigger Interact button

Scenes

Main menu

Display title graphic

Options:

  • new game -> game screen
  • high scores -> high scores

High scores

Display list of scores maybe credits here also

Options:

  • exit -> main menu

Game

Game over -> game over

Pause options:

  • resume
  • exit game -> main menu

Game over

Enter name for highs score -> high scores

Options:

  • exit -> main menu

Game scene

map

based on office floor

  • floor
  • walls
  • obscructions (tables, boxes) tile based system would make it easiest for path finding algorithms and general sizing

hud

  • mini map
  • score

scoring

  • hit on mouse
  • item pick ups

game play

player spawned on map (center?, random?)

mice spawn

mice scurry (to player, random, to items?)

items spawn

mice spawn increase over time

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