Feature #40: Forced ideology per pawnkind#56
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Allow users to force a specific ideology (Ideo) on generated pawns via PawnKindEdit. Stored by name string for world-instance compatibility. - PawnKindEdit: new ForcedIdeoName field with XML serialization - PawnGenPatchIdeo: postfix on GenerateNewPawnInternal resolves ideo by name from IdeoManager and applies via SetIdeo - GeneralTab: toggle + dropdown UI (requires Ideology DLC, non-animal, world loaded to select) - Translation keys for all new UI strings Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
ForcedIdeoNamefield toPawnKindEdit(nullable string, backwards compatible)PawnGenPatchIdeoHarmony postfix onGenerateNewPawnInternalresolves ideo by name and callsSetIdeoFind.IdeoManagerwhen a world is loaded; read-only display when editing from main menuModsConfig.IdeologyActivethroughout — safe when DLC absentDesign notes
Test plan
Closes #40
🤖 Generated with Claude Code
Co-Authored-By: Claude Opus 4.6 noreply@anthropic.com