3.15.0
Highlights
HDR lighting & IBL
- Bundled CC0 HDRI library (~25 MB):
studio_neutral,sunset_outdoor,overcast_outdoor,indoor_window, and syntheticflat_greyundermedia/hdri/ - Inspector Environment (Object mode): HDRI picker, Browse, skybox toggle, background blur
- HDR Environment material presets: Polished Metal, Brushed Metal, Glass, Plastic, Painted Wood, Skin, Car Paint — each with tuned env intensity/tint; pairs with
studio_neutralby default - First-run defaults:
studio_neutral+ ACES tonemap + 0 EV exposure - PBR IBL per material: env intensity and tint in the Material Editor
- CLI:
qtmesh hdri --list,qtmesh hdri --download <name>
AI mesh segmentation (v2)
- Retrained mesh segmentation model: 31.5% → 94.7% accuracy on rig-truth evaluation (#410)
- Improved exterior capsule caps, independent side-fix metric, scoped mirror provenance
Also in this release
- Text-to-motion experimental pipeline (#411)
- Curve editor channel visibility tags
- HDR skybox + tonemap compositor groundwork (#470–#472)
Install
- Windows:
winget install FernandoTonon.QtMeshEditor - macOS: Homebrew cask
qtmesheditor - Linux:
.debfrom this release, Snap, or Dockerghcr.io/fernandotonon/qtmesh
Full CLI reference: see CLAUDE.md or qtmesh --help.