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@fernandotonon fernandotonon released this 03 Jun 16:28
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QtMesh Cloud

  • Account toolbar control — QtMesh Cloud sign-in, projects, upload, and sign-out live in a VS Code-style CloudAccountMenuButton at the bottom of the left objects toolbar (avatar/initials, online/offline badge, structured popup menu). (#700, #709)
  • Device sign-in — OAuth-style device authorization polls while the dialog stays open, so approving on the website with a copied code works without clicking Open Browser. (#709)
  • Cloud file uploads — Authenticated upload flow from the editor to QtMesh Cloud. (#695, #698)
  • Device auth client — Foundation for browserless / copy-code sign-in. (#696)

Modeling & rigging

  • Inverse-distance auto skin weights — New weighting mode for automatic skin binding (closes #402). (#699)
  • Quad retopology — Triangle-pairing quad retopo tool (closes #401). (#697)
  • xatlas auto UV unwrap — Automatic UV unwrapping (closes #400). (#694)

Version & quality

  • Version bumped to 3.4.0 in CMakeLists.txt; doc/action pins synced via sync-doc-versions-from-cmake.sh.
  • Unit tests for CloudAccountMenuButton and CloudCredentialStore (isolated test storage, no OS keychain in CI).
  • Sentry ui.action breadcrumbs on cloud toolbar and sign-in dialog actions.

Install

Platform Asset
macOS QtMeshEditor-3.4.0-MacOS.dmg
Windows QtMeshEditor-3.4.0-bin-Windows.zip
Linux qtmesheditor_amd64.deb
winget install FernandoTonon.QtMeshEditor   # Windows
brew install --cask qtmesheditor            # macOS (after cask update)
docker pull ghcr.io/fernandotonon/qtmesh:3.4.0

Preview

image image

https://qtmesh.dev