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3.5.0

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@fernandotonon fernandotonon released this 09 Jun 03:09

Platform validation profiles

  • Bundled profiles — Retro (PS1, N64, NDS, Dreamcast) and modern (Modern Console, Switch-class, Steam Deck, Mobile Low-end, WebGL/WebGPU, VR) JSON presets with triangle, material, texture, bone, and animation budgets.
  • CLIqtmesh scan --target <id>, --profile <id>, and --list-profiles; set profile: in qtmesh.yml.
  • GUI — Validation mode → Asset Folder Scan with platform profile picker (default: Modern Console), folder browse, and inline results.
  • Budget rules — Triangle/mesh counts, draw calls, texture dimensions, ACMR, redundant keyframes, zero-weight bones, and related scan rules wired through profiles and ScanEngine.

Documentation

  • Website — New Platform Profiles docs page with profile table, CLI/GUI usage, and examples.

Version

  • Version 3.5.0 in CMakeLists.txt; README and docs site action pins synced.

Install

Platform Asset
macOS QtMeshEditor-3.5.0-MacOS.dmg
Windows QtMeshEditor-3.5.0-bin-Windows.zip
Linux qtmesheditor_amd64.deb
winget install FernandoTonon.QtMeshEditor   # Windows (after manifest update)
brew install --cask qtmesheditor            # macOS (after cask update)
docker pull ghcr.io/fernandotonon/qtmesh:3.5.0

https://qtmesh.dev