Platform validation profiles
- Bundled profiles — Retro (PS1, N64, NDS, Dreamcast) and modern (Modern Console, Switch-class, Steam Deck, Mobile Low-end, WebGL/WebGPU, VR) JSON presets with triangle, material, texture, bone, and animation budgets.
- CLI —
qtmesh scan --target <id>, --profile <id>, and --list-profiles; set profile: in qtmesh.yml.
- GUI — Validation mode → Asset Folder Scan with platform profile picker (default: Modern Console), folder browse, and inline results.
- Budget rules — Triangle/mesh counts, draw calls, texture dimensions, ACMR, redundant keyframes, zero-weight bones, and related scan rules wired through profiles and
ScanEngine.
Documentation
- Website — New Platform Profiles docs page with profile table, CLI/GUI usage, and examples.
Version
- Version 3.5.0 in
CMakeLists.txt; README and docs site action pins synced.
Install
| Platform |
Asset |
| macOS |
QtMeshEditor-3.5.0-MacOS.dmg |
| Windows |
QtMeshEditor-3.5.0-bin-Windows.zip |
| Linux |
qtmesheditor_amd64.deb |
winget install FernandoTonon.QtMeshEditor # Windows (after manifest update)
brew install --cask qtmesheditor # macOS (after cask update)
docker pull ghcr.io/fernandotonon/qtmesh:3.5.0
https://qtmesh.dev