3.9.2
Bugfixes since 3.9.1
Import texture rendering (#757)
- White / untextured models after File → Open — newly imported entities now get the same RTSS material rebind that cloud downloads already used, so sidecar textures resolve correctly in the 3D viewport (notably on Linux).
- Per-entity texture roots — rebind uses each mesh's
qtme.source_pathso multi-file imports cannot cross-bind common texture basenames (e.g. two assets both nameddiffuse.png). - Blank Texture Paint 2D preview — paint buffer loads from embedded FBX bytes and on-disk paths before GPU readback, which is unreliable for many imported FBX textures.
Publishing this release triggers the usual Linux / Windows / macOS build artifacts, Homebrew cask, WinGet, Snap, and Docker image updates.