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Create Cursor Types
Important
The Minecraft Cursor Wiki has moved to:
https://fishstiz.github.io/minecraft-cursor-wiki/.
This page will no longer be updated.
Creating new cursor types is the same as creating a resource pack, except you can create new keys for your custom cursor types.
Once you have prepared the assets, you can use the CursorType#of(String) method to create a CursorType object. A CursorType object is only a representation of your cursor type used for identification.
Used to identify the cursor type's assets. Following the resource pack structure:
- This should be the filename of the cursor type:
assets/ └── minecraft-cursor/ └── textures/ └── cursors/ └── <key>.png - This is the key for custom settings in
cursors.json:{ "settings": { "<key>": { "xhot": 3, "yhot": 3 } } } - Add the translation entry for your cursor type:
{ "minecraft-cursor.options.cursor-type.<key>": "Custom" }
Using CursorType#of(String):
CursorType customCursor = CursorType.of("custom-cursor");You should create final static variables or an enum for cursor types so they are easily reusable and maintainable.
// Create static cursor types
public class CustomCursor {
public static final CursorType CELL = CursorType.of("cell");
public static final CursorType PROGRESS = CursorType.of("progress");
public static final CursorType ZOOM = CursorType.of("zoom");
}// Create static custom cursor types using enum
public enum CustomCursorEnum implements CursorType {
MOVE,
RESIZE,
CROSSHAIR;
@Override
public String getKey() {
return this.name().toLowerCase();
}
}After creating your cursor types, they must be registered from MinecraftCursorInitializer so that Minecraft Cursor can retrieve its assets.
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