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Description
Problem to solve
There is no physics engine that available for Flame that has enough features to make implementing platformer physics easy.
Proposal
Flame needs a physics engine akin to bump.lua. That implements moving objects and performing [slide, cross, bounce, touch] reactions when moving an AABB from one spot to another. This is not available with Flame's built in collision detection and bringing in box2d is overkill and not good for many types of games (like platformers). FWIW I tried to leverage the existing collision detection system to implement slide and I came to the conclusion it would just be easier to implement my own physics.
Wishlist:
- slide collisions (like bump.lua's
movewith"slide") - rectangle casting (like bump.lua's
check)
More information
No response
Other
- Are you interested in working on a PR for this?
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