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Description
What happened?
I had not updated my app that uses flame audio in a while. Yesterday after updating all dependencies, I noticed that audio can no longer be played concurrently. Using Flame audio.play would interrupt any other sound currently playing (IE background music from bgm). Using AudioPool which what I have already been doing does not avoid this issue either.
What do you expect?
Playing a sound with FlameAudio.play or AudioPool.start or bgm.play should not stop other sounds already playing.
How can we reproduce this?
No response
What steps should take to fix this?
No response
Do have an example of where the bug occurs?
No response
Relevant log output
Execute in a terminal and put output into the code block below
Output of: flutter doctor -v
Affected platforms
Android
Other information
No response
Are you interested in working on a PR for this?
- I want to work on this
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