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Audio sounds interrupt each other / can't play concurrently #3493

@ahmedatef286

Description

@ahmedatef286

What happened?

I had not updated my app that uses flame audio in a while. Yesterday after updating all dependencies, I noticed that audio can no longer be played concurrently. Using Flame audio.play would interrupt any other sound currently playing (IE background music from bgm). Using AudioPool which what I have already been doing does not avoid this issue either.

What do you expect?

Playing a sound with FlameAudio.play or AudioPool.start or bgm.play should not stop other sounds already playing.

How can we reproduce this?

No response

What steps should take to fix this?

No response

Do have an example of where the bug occurs?

No response

Relevant log output

Execute in a terminal and put output into the code block below

Output of: flutter doctor -v

Affected platforms

Android

Other information

No response

Are you interested in working on a PR for this?

  • I want to work on this

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