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New decorators and effects #3851

@s1r1m1r1

Description

@s1r1m1r1

Problem to solve

At the moment, the Flame library has a modest decorator system .

A powerful visual effects for the Flame game engine.
Pure dart 🎯

I want to add some new decorators to the flame library, which can be viewed at this link
https://github.com/s1r1m1r1/flame_visual_fx

Proposal

Instead of fighting with complex WebGL Fragment Shaders that break on edge cases, fail to scale with Device Pixel Ratios, or ignore TexturePacker rotations.

Features

  • OutlineDecorator: Solid, strictly bound 8-way silhouette outline for pixel-perfect selections.
  • PulseOutlineDecorator: A thick, smoothly pulsating outline that dynamically generates structural copies to eliminate tracing gaps.
  • NeonGlowDecorator: A soft, cyber-punk glowing aura shadow utilizing dynamic MaskFilter.blur expanding rings.
  • GhostTrailDecorator: Renders trailing, fading afterimages following your component to simulate teleportation or supersonic movement.
  • HologramDecorator: Chromatic Aberration RGB-splitting offset glitch filter with randomized vertical jump jitter.
  • DissolveDecorator: A teleportation/disintegration wave that mathematically erases the character using procedural noise grids and BlendMode.dstOut.
  • HueDecorator: Hue shifting decorator
    Which of these decorators are worth adding to the flame library?

More information

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Other

  • Are you interested in working on a PR for this?

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