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Releases: flash555588/ai-model-workbench

AI Model Workbench 0.7.6

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@github-actions github-actions released this 12 Jul 15:31

AI Model Workbench 0.7.6

0.7.6 is a source-review patch for the 0.7.5 Slice and measurement
interaction release.

Changes

  • Replaced Babylon preview activeWindow.requestAnimationFrame() with
    window.requestAnimationFrame() to satisfy Obsidian's timer API source-review
    rule.
  • Replaced the related Babylon focus and Slice frame cancellations with
    window.cancelAnimationFrame() for consistent scheduling and cleanup.
  • Rebuilt the packaged plugin assets with the review-approved calls.

Behavior

  • Slice, measurement, focus, disassembly, annotation, and camera behavior are
    unchanged from 0.7.5.
  • Babylon.js compatibility mode remains the default single-model route.
  • Three.js opt-in routing, Converted GLB fast-path behavior, and Babylon fallback
    remain unchanged.
  • No settings or persisted-data migration is introduced.

Verification

  • npm run lint
  • npm run typecheck
  • npm test
  • npm run verify:preview
  • npm run build
  • npm run verify:release
  • npm run verify:obsidian -- --clean

AI Model Workbench 0.7.6

Release assets are built from source by GitHub Actions and include only the Obsidian-supported files.

  • Manifest version: 0.7.6
  • Minimum Obsidian version: 1.5.0
Asset Size SHA-256
main.js 4,191,753 bytes eedb39a664c0f69bd6613fd3561bcb3bc574ceb848bbe5990d941e5af5eab20f
manifest.json 276 bytes 0a62e4fbe797fae36b56010c6c6684daf679ad04b2bb7afdb01dfdd5a22314fe
styles.css 57,936 bytes 5aa5debcd6e6cf9fdebac8db721aa4e97228030ce2a43c5476833378a6b841b5

AI Model Workbench 0.7.5

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@github-actions github-actions released this 12 Jul 14:22

AI Model Workbench 0.7.5

0.7.5 delivers a coordinated Slice and measurement interaction update for
Babylon.js compatibility previews and the opt-in Three.js routes.

Changes

  • Defines Slice as the world-horizontal XZ plane and resets it through the
    placed model's world-bounds center at 50%.
  • Adds editable Slice position (0–100%) and X/Y/Z rotation (-180°–180°)
    fields synchronized with the cutting board, ruler, move handle, and rotation
    rings.
  • Keeps the visible cutting board larger than every projected model corner at
    any supported angle or offset.
  • Stabilizes Slice rotation around the cutting-board center with a fixed
    gesture frame, Babylon camera-inertia isolation, screen-space fallback,
    snapping hysteresis, and animation-frame-coalesced pointer updates.
  • Updates clipping planes in place during movement to avoid model flicker and
    material recompilation churn.
  • Makes measurement target the entire model by default; an explicitly focused
    component is required to narrow measurement to a part.
  • Coordinates focus, disassembly, measurement, and Slice as linked exclusive
    modes while preserving camera orbit and view overlays.
  • Improves measurement snapping, drafting-style dimension callouts, calibration,
    render-scale feedback, conversion diagnostics, and restored direct-view load
    safety included in the accumulated release changes.

Behavior

  • Babylon.js compatibility mode remains the default single-model route.
  • Three.js remains an explicit opt-in route and follows the same Slice reset,
    numeric-control, measurement-scope, and mode-linking contract.
  • Converted GLB Three fast path remains configurable with silent Babylon.js
    fallback.
  • STEP/STP and other conversion-backed direct views continue to require an
    explicit Load model action when restored, reducing vault startup lockups.
  • No GPL source from BambuStudio is copied; the interaction design was used only
    as behavioral reference under the repository's upstream-guidance rules.

Verification

  • npm run lint
  • npm run typecheck
  • npm test
  • npm run verify:preview
  • npm run verify:preview -- --rollout three-direct-glb --expect-backend three
  • npm run verify:preview:success
  • npm run verify:settings
  • npm run verify:knowledge-index
  • npm run verify:remote-draft
  • npm run verify:diagnostics
  • npm run build
  • npm run verify:release
  • npm run verify:obsidian -- --clean

AI Model Workbench 0.7.5

Release assets are built from source by GitHub Actions and include only the Obsidian-supported files.

  • Manifest version: 0.7.5
  • Minimum Obsidian version: 1.5.0
Asset Size SHA-256
main.js 4,191,789 bytes 93eb5dcb171ca86be02c0a52185cc02ef7ca75185b1ea6afaa37a3c12e279f24
manifest.json 276 bytes d239dc397f4e0db14cec6971d9ce129a25a45c839a35dcd2383063b191931bdc
styles.css 57,936 bytes 5aa5debcd6e6cf9fdebac8db721aa4e97228030ce2a43c5476833378a6b841b5

AI Model Workbench 0.7.1

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@github-actions github-actions released this 27 Jun 17:06

AI Model Workbench 0.7.1

0.7.1 is a source-review patch for the 0.7.0 compatibility,
performance, and support-boundary release.

Changes

  • Removed the disallowed obsidianmd/prefer-create-el disable directive from
    staged DOM helpers while preserving detached element creation for CodeMirror
    widgets, Live Preview placeholders, zoom controls, and preview canvases.
  • Avoided native createElement calls in the staged DOM helper so Obsidian
    review tooling no longer reports the disabled directive or deprecated DOM
    creation path.
  • Tightened binary path reads to return an ArrayBuffer without unnecessary
    type assertions.
  • Tightened Live Preview path-cache eviction so the iterator value is checked
    before being passed to Map#delete.
  • Replaced the direct file view !important CSS override with a higher
    specificity selector.

Behavior

  • No renderer routing changed from 0.7.0.
  • Babylon.js compatibility mode remains the default single-model route.
  • Converted GLB Three fast path remains configurable and still falls back to
    Babylon.js when needed.
  • STEP/STP and CAD files remain conversion-only workflows with the same warnings
    and risk boundaries documented in 0.7.0.
  • Generated side-file placement and auxiliary folder behavior are unchanged.

Verification

  • npm run lint
  • npm run typecheck
  • npm run verify:preview
  • npm run build
  • npm run verify:release

AI Model Workbench 0.7.1

Release assets are built from source by GitHub Actions and include only the Obsidian-supported files.

  • Manifest version: 0.7.1
  • Minimum Obsidian version: 1.5.0
Asset Size SHA-256
main.js 4,096,357 bytes 14e8e7916f695092bfdedb509a2e1a57e06cc723124618638ba16311d3b0f864
manifest.json 276 bytes b2cf5a98dc5f279b909f67cf3be70972c7d01b6e873d21f60d5d2c1f74a5939c
styles.css 48,876 bytes 905ac7a477da7d4c374cf5bc684f303257d051e23d7f3ae65656bf90f4a54888

AI Model Workbench 0.7.0

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@github-actions github-actions released this 27 Jun 16:36

AI Model Workbench 0.7.0

0.7.0 is a compatibility, performance, and support-boundary release for large
local 3D model workflows in Obsidian. It keeps Babylon.js compatibility mode as
the default single-model route, adds user control over converted GLB fast-path
routing, improves conversion side-file placement, tightens heavy-model behavior,
and makes STEP/CAD risks explicit in the user-facing documentation.

Warnings And Risks

  • STEP/STP and CAD files are conversion-only, not direct-render formats. They
    require Obsidian Desktop plus a configured local Python + CadQuery/OCCT
    environment before the plugin can preview them as GLB.
  • Mobile can view direct formats and already-converted GLB files, but it cannot
    run local conversion tools or converter diagnostics.
  • Large GLB files and converted STEP/PCB assemblies can consume significant CPU,
    GPU, RAM, and disk I/O. First open can take a long time, stall Obsidian, or
    trigger WebGL context loss on constrained devices.
  • Local converters are external desktop tools that parse model files on your
    machine. Use trusted model files and verify converter command paths before
    processing unknown CAD, FBX, 3MF, DAE, or SLDPRT assets.
  • Generated side files can be large or sensitive. Converted GLBs, reports,
    indexes, JSON sidecars, snapshots, part IDs, dimensions, geometry summaries,
    and preview images should be placed in an intentional folder and excluded from
    sync or Git when needed.
  • Babylon.js compatibility mode is the safest renderer path. Three.js fast paths
    can be faster, but colors, picking, measurement, or toolbar behavior can differ
    on some assets. Disable the Converted GLB Three fast path or return to
    compatibility mode when diagnosing display issues.
  • Remote drafting is optional and local-first by default. If configured, remote
    draft requests can still include sanitized evidence such as model names, part
    names, counts, dimensions, tags, and note references depending on privacy
    settings.

Highlights

  • Adds a Converted GLB Three fast path setting so conversion-backed direct file
    views can use Three.js first with silent Babylon fallback, or follow normal
    Babylon compatibility routing when the setting is disabled.
  • Adds an Auxiliary file folder setting for generated conversion side files,
    while the empty default keeps outputs under the active Obsidian config folder.
  • Reuses relocated converted-asset cache records for moved STEP/FBX/etc. sources
    and reuses fresh converted GLB outputs before initializing converter adapters.
  • Defaults single-model preview surfaces to Babylon.js compatibility mode while
    keeping Three.js available through explicit rollout controls.
  • Pauses restored large or conversion-backed direct-file previews until the user
    clicks Load model, avoiding vault lockups during workspace restore.
  • Adds a draggable right-side camera zoom control and smoother wheel zoom across
    Three.js, Babylon.js, and 3dgrid.
  • Redesigns measurement as an inspector-toolbar readout with synced records,
    transparent in-scene dimension text, copy/clear/calibration actions, and
    improved pointer feedback.
  • Keeps direct file view canvases full-height by moving workbench metrics into a
    compact overlay and fixing the Obsidian leaf height chain.
  • Adds README warning sections in English and Chinese that clearly describe
    STEP/CAD conversion limits, external tool risk, large-model pressure, generated
    side files, renderer-route differences, mobile limits, and optional remote
    drafting privacy.

Detailed Changes

Routing And Settings

  • Added the Converted GLB Three fast-path toggle and diagnostics output.
  • Added the Auxiliary file folder setting and diagnostics output.
  • Kept Babylon.js as the default single-model compatibility route.
  • Kept Three.js available for explicit single-model rollout and converted GLB
    fast-path use.
  • Documented the converted GLB route contract in the preview routing matrix.
  • Preserved Experimental Three workbench as a guarded direct GLB/GLTF option with
    Babylon fallback.

Conversion And Cache

  • Wrote new converted GLB outputs under the active Vault#configDir instead of
    assuming .obsidian.
  • Allowed users to place generated conversion side files in a configured vault
    folder.
  • Reused relocated cache records when a source file moved but a same-stem fresh
    converted GLB already exists.
  • Reused existing converted outputs before probing converter identity or creating
    conversion managers.
  • Reused source file stats across conversion-cache checks.
  • Reused normalized converted-asset records during plugin startup.
  • Clarified STEP/STP support as local desktop conversion only.

Direct View, Grid, And UI

  • Cancelled stale direct-file preview load sessions during rapid model switches.
  • Disposed interrupted Three.js and Babylon.js GLB results before they can
    compete with the newest load.
  • Paused restored large/conversion-backed direct file previews until explicit
    user load.
  • Kept direct file view canvases full-height.
  • Added a right-side draggable camera zoom slider.
  • Improved wheel zoom behavior across preview backends.
  • Redesigned the distance measurement UI and records.
  • Kept Babylon 3dgrid warmup frames dirty briefly after load to avoid blank
    first frames.
  • Released offscreen 3dgrid Babylon engines and gave grid canvases a stable
    default height.
  • Added multi-block 3dgrid preview verification for nonblank pixels and WebGL
    context-loss warnings.

Performance

  • Deferred reading-mode, Live Preview, annotation, heading-pin, settings, import,
    converter, and direct-view workbench modules until visible or needed.
  • Serialized inline and Live Preview loads through a queue and added a settle
    window between heavy visible model loads.
  • Cached Live Preview embed path resolution and skipped full rescans for ordinary
    note edits.
  • Loaded external .gltf buffers and textures with temporary Blob URLs and
    deduplicated concurrent resource reads.
  • Included external .gltf buffers and textures in pre-parse render budgeting.
  • Applied render quality earlier and pre-budgeted direct, inline, and Live
    Preview render quality from model file size.
  • Avoided extra full-buffer copies for absolute-path model files.
  • Deferred Three.js PMREM, shadow, geometry snapshot, evidence registration, and
    registered-match preview work so large models become interactive sooner.
  • Cached Three.js root bounds, child-mesh descendant indexes, renderable bounds,
    renderable indexes, material preparation, and Babylon/Three geometry stats.
  • Reduced disassembly drag and focus-selection work for large assemblies.
  • Compacted persisted registered parts, mesh refs, bounding boxes, centers, and
    automatic observation text to reduce data.json startup cost.
  • Avoided unchanged plugin-state rewrites during startup and unload.
  • Skipped or delayed low-value automatic evidence registration for heavy models.

Rendering And Interaction

  • Included Three.js PLY point clouds in summary, part evidence, picking,
    measurement, material audit, and disposal paths.
  • Kept Three.js orthographic camera, shadow, and grid helper scales tied to real
    tiny-model bounds.
  • Promoted converted component child-mesh picks to their parent registered
    component/group for selection, focus, and disassembly behavior.
  • Preserved nested component world transforms during disassembly drag.
  • Throttled Three.js measurement preview-line raycasts to animation frames.
  • Scaled Three.js texture anisotropy by render quality.
  • Resolved parent-directory GLTF/OBJ resource paths consistently across desktop
    platforms.

Knowledge, Diagnostics, And Docs

  • Preserved part-splitting format lineage across direct and converted formats in
    reports, sidecars, draft input, and registered part profiles.
  • Merged generic tiny mesh fragments into lower-confidence detail clusters.
  • Skipped direct-view auto part registration writes when regenerated candidates
    match saved profiles.
  • Improved direct-view registered part match previews by skipping sidecar reads,
    capping sample sizes, and reusing indexed match tokens.
  • Expanded diagnostics with the converted GLB fast-path setting and auxiliary
    file folder.
  • Trimmed redundant README copy and moved detailed syntax to dedicated usage
    docs.
  • Added explicit warning/risk sections to README and README.zh-CN.
  • Updated the development handoff, preview routing matrix, changelog, and release
    docs for the 0.7.0 route and settings contract.

Release Contract

  • Release assets remain limited to main.js, manifest.json, and styles.css.
  • Minimum Obsidian version remains 1.5.0.
  • Local conversion remains desktop-only and does not upload model files.
  • Knowledge generation remains local-first. Remote draft support remains optional
    and uses sanitized evidence only when explicitly configured.
  • Babylon.js remains the production compatibility backend for default
    single-model previews, 3dgrid, conservative fallback behavior, and future
    local-only SPLAT restoration.

Verification

  • npm run typecheck
  • npm run lint
  • npm run verify:settings
  • npm run verify:diagnostics
  • npx vitest run src/view/direct-view-routing.test.ts src/diagnostics/report.test.ts
  • npm run verify:preview
  • npm run build
  • npm run verify:release

AI Model Workbench 0.7.0

Release assets are built from source by GitHub Actions and include only the Obsidian-supported files.

  • Manifest version: 0.7.0
  • Minimum Obsidian version: 1.5.0
Asset Size SHA-256
main.js 4,096,198 bytes fe8fdf06fa9250068d8610c6f76c8aad5be929310b18701093fd1c8a797af3a2
manifest.json 276 bytes 8a944a6b039beb4a81c95a15b36fa37134c7edef2a8bcfcabe1b24ddd5a496ee
styles.css 48,861 bytes 93e79f6036b71b5f287a29688143f89e05b179de0cafdbfe5544fdd4f13be96a

AI Model Workbench 0.6.1

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@github-actions github-actions released this 25 Jun 15:49

AI Model Workbench 0.6.1

0.6.1 is a source-review patch for the 0.6.0 Three.js capability-tree release.

Changes

  • Updated the remote draft timeout helper to use the standard window timer APIs required by Obsidian source review guidance.
  • Updated the conversion timeout helper and preview verification harness to avoid the same activeWindow timer pattern in future reviews.
  • Kept the 0.6.0 rendering, measurement, diagnostics, conversion, knowledge-workflow, and release-asset behavior unchanged.

Review Notes

The remaining review recommendations for vault enumeration and clipboard access are expected for this plugin:

  • Vault enumeration is used to resolve vault-local model resources, locate generated knowledge artifacts, and support model/index workflows.
  • Clipboard access is used for explicit user actions such as copying diagnostics, model information, measurement Markdown, and generated evidence snippets.

Verification

  • npm run lint
  • npm run typecheck
  • npm test
  • npm run verify:remote-draft
  • npm run verify:diagnostics
  • npm run verify:preview
  • npm run verify:preview:success
  • npm run build
  • npm run verify:release

AI Model Workbench 0.6.1

Release assets are built from source by GitHub Actions and include only the Obsidian-supported files.

  • Manifest version: 0.6.1
  • Minimum Obsidian version: 1.5.0
Asset Size SHA-256
main.js 4,015,246 bytes 9c171b85408b645c2bbbb0c7fd1b01add4fdac40fbdf276cc45c189f99708753
manifest.json 276 bytes 2a11809fdbf4b919fc96071c168c4e373f1caf40dbcc0936d2a4485dcc22b9c7
styles.css 40,411 bytes b221c2f411b563c3e0c683eb3e53f7cf570a86e8b65260ec26562a040686293e

AI Model Workbench 0.6.0

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@github-actions github-actions released this 25 Jun 15:14

AI Model Workbench 0.6.0

0.6.0 is the Three.js capability-tree and workbench reliability release. It keeps Babylon.js as the conservative capability backend for 3dgrid, fallback routes, and guarded workbench paths, while making Three.js the higher-quality default path for single-model GLB/GLTF/STL/PLY/OBJ previews.

Highlights

  • Three.js direct-format previews now expose a capability profile and quality snapshot covering supported formats, color pipeline, geometry stats, camera precision, small-part detection, and frame-budget data.
  • GLB/GLTF keeps glTF PBR material semantics, STL/PLY preserve vertex color data, and OBJ/MTL applies sRGB only to color textures while leaving non-color maps linear.
  • Tiny and very large models fit the camera using real bounding-box scale, with model-aware raycast thresholds and measurement marker sizes for small parts.
  • Three.js previews now track rendered frames, slow frames, average/p95/max frame timing, idle skips, and adaptive pixel-ratio changes.
  • Settled Three.js previews sleep their render loop until interaction, animation, or annotation observer work resumes.
  • Ruler measurements now support calibrated units, per-axis deltas, persistent completed records, Markdown export, and shared Three.js/Babylon.js formatting.
  • Knowledge generation records pending, failed, and success states consistently across reports, sidecars, indexes, evidence snapshots, and part notes.
  • Diagnostics redact local paths by default while surfacing renderer route, converter status, knowledge-generation state, and Three/Babylon capability differences.

Release Contract

  • Three.js is the default single-model renderer for GLB/GLTF/STL/PLY/OBJ.
  • Babylon.js remains the production backend for 3dgrid, conservative workbench/fallback behavior, and future local-only SPLAT restoration work.
  • Local conversion remains desktop-only and does not upload model files.
  • Release assets are still limited to Obsidian-supported main.js, manifest.json, and styles.css.

Verification

This release candidate was verified with:

  • npm run typecheck
  • npm test
  • npm run verify:preview
  • npm run verify:preview:success
  • npm run verify:settings
  • npm run verify:knowledge-index
  • npm run verify:remote-draft
  • npm run verify:diagnostics
  • npm run build
  • npm run verify:release
  • npm run verify:obsidian -- --clean

AI Model Workbench 0.6.0

Release assets are built from source by GitHub Actions and include only the Obsidian-supported files.

  • Manifest version: 0.6.0
  • Minimum Obsidian version: 1.5.0
Asset Size SHA-256
main.js 4,015,388 bytes 6536d1e259fd36770c63c133176a5cb2ed1f8e16e66d4e59f38205293eeb9c0b
manifest.json 276 bytes 4682bf212f6e6db53569f5800b858a186fcdd3dee8877f19b6ff128adc43db9e
styles.css 40,411 bytes b221c2f411b563c3e0c683eb3e53f7cf570a86e8b65260ec26562a040686293e

AI Model Workbench 0.5.8

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@github-actions github-actions released this 20 Jun 01:49

AI Model Workbench 0.5.8

Release assets are built from source by GitHub Actions and include only the Obsidian-supported files.

  • Manifest version: 0.5.8
  • Minimum Obsidian version: 1.5.0
Asset Size SHA-256
main.js 3,979,832 bytes 1b8a4c7ef7e8dafef5fe2f0140767b139ed543ad80de17fa49681a2f95a4b26f
manifest.json 276 bytes 6c50476ec922d484638e6bbc6245d69b59a86fadbf2b0a6cfd0bbed5359f7611
styles.css 40,411 bytes b221c2f411b563c3e0c683eb3e53f7cf570a86e8b65260ec26562a040686293e

AI Model Workbench 0.5.7

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@flash555588 flash555588 released this 19 Jun 19:57

AI Model Workbench 0.5.7

Release assets are built from source by GitHub Actions and include only the Obsidian-supported files.

  • Manifest version: 0.5.7
  • Minimum Obsidian version: 1.5.0
Asset Size SHA-256
main.js 3,979,832 bytes 1b8a4c7ef7e8dafef5fe2f0140767b139ed543ad80de17fa49681a2f95a4b26f
manifest.json 276 bytes 9853aaa158883ae6961ad16699d429f19c5d7829bcbcf23d1ddb405d42a2c674
styles.css 40,411 bytes b221c2f411b563c3e0c683eb3e53f7cf570a86e8b65260ec26562a040686293e

AI Model Workbench 0.5.5

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@flash555588 flash555588 released this 06 Jun 14:28
release: 0.5.5

Bump version to 0.5.5.

AI Model Workbench 0.5.3

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@flash555588 flash555588 released this 06 Jun 14:06

What's New in 0.5.3

Workspace Layout

  • Track-based workspace: The direct file view now uses a resizable workspace layout. The main preview area gets the full remaining space, while a sidebar on the right and a panel at the bottom provide model information.
  • Draggable resize handles: Adjust the sidebar width and bottom panel height by dragging the resize handles (similar to IDE split panes).
  • Sidebar content: Knowledge controls (generate note, open index) and registered part matches now live in the right sidebar, freeing up the bottom panel for model status.

Knowledge & Part Matching

  • Cross-format part registration: GLB/GLTF component metadata from `extras.ai3d` is now registered as individual parts, preserving component IDs, occurrence IDs, part numbers, and component paths through reports and part notes.
  • Cross-format matching: Source extensions such as STEP, FBX, 3MF, and DAE are preserved in analysis records so registered part matching can link reused components across converted model formats.
  • Sidebar matches: Likely reused parts from previously analyzed models are shown in the sidebar with scores and direct links.

Annotation Improvements

  • Bookmark display modes: Annotation bookmarks support full snippets, compact surfaces, and dots. Popovers stay open while hovered and occluded bookmarks are fully hidden.
  • STEP XDE labels preserved: CAD conversion exports PCB/CAD components as individual GLB component meshes with `extras.ai3d` identity metadata.

Removed

  • Explode controls have been removed from the direct workbench; use disassembly mode instead.

Fixes

  • Resize handle direction: Vertical resize now behaves consistently (drag down to shrink, up to expand).
  • Interruption notice: When switching models quickly, a Notice is shown if the previous load was cancelled by a newer request.
  • Popout window compatibility: Use `window` and `activeDocument` instead of `activeWindow` and `document` for timer and event listener APIs.
  • Type safety: Add explicit type annotation to avoid implicit `any` assignment.

Compatibility

  • Requires Obsidian 1.5.0 or later.