Plato is a whimsical role-playing game vaguely based off of OMOCAT's OMORI. Play as Timmy Tinkleton in a world of child's imagination, and explore towns of treats, collect sweets, and uncover the horror known as TOOTH DECAY...
Plato is my first major C++ project and my first ever game written without an engine. Plato is written using SDL3 and will contain 100% original work (though my friend @haininj may help me along the way).
Plato was designed to be entertainment, a side project, a challenge. There is a decent chance Plato ends up indefinitely with no end in sight. Hopefully, that is not the case.
Monday night sees a 50% chance of a light drizzle as temperatures begin to cool...
Plato is a game that encourages exploration and going against the grain, while also presenting a storyline guided by in game narration and inferencing. Plato is not meant to be played in any one strict way.
- INITIAL SETUP: Basic entity and tileset rendering, basic controls and camera, temporary textures
- EARLY DEVELOPMENT: Data-driven gameplay, npc dialogue, background music, improved entity support, general bugfixes