Skip to content

florian1702/CombatSystem

Repository files navigation

LinkedIn


Unreal Engine Combat System

About The Project

Combat System YouTube Video

The combat system in Unreal Engine 5 for this project is designed to be animation-independent and primarily written in C++. It leverages Unreal's Gameplay Ability System (GAS). Currently, several features are still in development, including enemy AI using Behavior Trees, special abilities, a blocking and parrying system, target lock functionality, and a dynamic UI to support combat interactions.

(back to top)

Roadmap

  • Enemy AI
  • Special abilities
  • blocking and parrying system
  • Target lock
  • UI

(back to top)

Built With

C++

Unreal Engine

Rider

(back to top)

Contact

Florian Wößner - flo-woe@web.de

(back to top)

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors