The combat system in Unreal Engine 5 for this project is designed to be animation-independent and primarily written in C++. It leverages Unreal's Gameplay Ability System (GAS). Currently, several features are still in development, including enemy AI using Behavior Trees, special abilities, a blocking and parrying system, target lock functionality, and a dynamic UI to support combat interactions.
- Enemy AI
- Special abilities
- blocking and parrying system
- Target lock
- UI
Florian Wößner - flo-woe@web.de
