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P2Important issues not at the top of the work listImportant issues not at the top of the work listc: contributor-productivityTeam-specific productivity, code health, technical debt.Team-specific productivity, code health, technical debt.engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.team-engineOwned by Engine teamOwned by Engine teamteam: benchmarkPerformance issues found by inspecting benchmarksPerformance issues found by inspecting benchmarkstriaged-engineTriaged by Engine teamTriaged by Engine team
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This is an umbrella issue issue to investigate if there is a performance difference between the OpenGL and Metal backends when the pipeline state objects are being constructed, to quantify those differences and track any work necessary to bring parity between the two. Specifically, this is related to the work done in GrMtlPipelineStateBuilder::finalize. The scope of this issue is limited to ensuring parity between the backends. Moving the work outside the frame workload is tracked here. More context in the original issue asking for an investigation on Metal Binary Archives.
bobmoff, alectogeek, LCS567, dbbd59, g-balas and 39 moredsrenesanse, MobileMon, danReynolds, armandsLa, britov and 6 morewottpal, knaeckeKami, doppio, theniceboy, johnknott and 9 more
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P2Important issues not at the top of the work listImportant issues not at the top of the work listc: contributor-productivityTeam-specific productivity, code health, technical debt.Team-specific productivity, code health, technical debt.engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.team-engineOwned by Engine teamOwned by Engine teamteam: benchmarkPerformance issues found by inspecting benchmarksPerformance issues found by inspecting benchmarkstriaged-engineTriaged by Engine teamTriaged by Engine team