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Description
Hello there!
My iOS application is severely janky on the first run. The issue is actual for a long long time. (Shaders compilation jank)
@zanderso said:
We will continue to be hard at work on solving first-run shader compilation jank on both iOS and Android, as we currently view it as one of the most serious performance issues facing Flutter. We are focusing our efforts on a long-term, maintainable solution to this problem outlined by the linked issues.
I've talked to many mobile developers (both Flutter and native) and on behalf of a large group of people I want to ask you to provide some short-term solution that would work now. Lots of people who trusted your advertisement about 60 FPS are losing their money including me. Guys, we need not a long-term and maintainable, but working now solution.
Perfection is the enemy of done. We will be happy to receive any improvement.