I just updated my master from upstream/develop.
Most examples now fail with a GL.ERRORS.INVALID_OPERATION_ERROR.
One of the simplest programs to fail is superbible/simplest/just_a_dot.
I traced the source of the problem to common/src/utilities.Show_Shader_Program_Data which seems to fail at Has_Next (List_Cursor) after the last Shaders.Source data has been printed.
That is, when the loop should exit as 'Has_Next (List_Cursor) isFalse`.
I haven't been able to figure out why this failure occurs.
I just updated my master from
upstream/develop.Most examples now fail with a
GL.ERRORS.INVALID_OPERATION_ERROR.One of the simplest programs to fail is
superbible/simplest/just_a_dot.I traced the source of the problem to
common/src/utilities.Show_Shader_Program_Datawhich seems to fail atHas_Next (List_Cursor)after the lastShaders.Sourcedata has been printed.That is, when the loop should exit as 'Has_Next (List_Cursor)
isFalse`.I haven't been able to figure out why this failure occurs.