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My attempt at learning Rust by porting this project from C++. Goals for now are just to re-create all images from the original project.

I've also experimented with using triangles as primitives, rather than trying to re-write that monster function for filling generic convex polygons. This would allow non-opaque stroking and other niceties, since non-convex polygons could be triangulated without double-drawing. Results are promising so far.

Run make to generate PNG images in the results/png directory (requires ImageMagick).

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An engine for producing 2D graphics, written in Rust

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