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Description
GM dramatically increases our chances of playing missions with high-calibre weapons and zero body armour.
As a result, we should implement a component that can reduce incoming damage to players, most likely by event handler. This will allow us to survive more than one shot and have more fun. This component may also be useful in vanilla missions.
Requirements:
- Affects all incoming damage types on players
- Optional, either by mission-internal parameter or host parameter, or both
- Not interfered with by Safe Start
- Consider impact on vehicle damage
- Don't affect damage to AI (possibly a parameter to do so)
- Probably around a 40% reduction in damage but needs evaluating
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