v3.1.0 AEGIS is live. I’ve spent months hardening the VFS, fixing TOCTOU, and pushing coverage to 91%.
I’ve seen some "slop" comments lately. If u honestly think the logic is weak — proves it. I’m opening this issue for real technical feedback.
What I’m lookin’ for:
- Boundary bypasses.
- Race conditions u can actually reproduce.
- Logic flaws in the hardening layer.
The code is naked (no comments, just logic). If u find a legit bug — u r helping ForgeZero get stronger. If u find nothing — well, then u know it’s not slop.
Source is open. Go for it.
Alex Voste
ForgeZero
v3.1.0 AEGIS is live. I’ve spent months hardening the VFS, fixing TOCTOU, and pushing coverage to 91%.
I’ve seen some "slop" comments lately. If u honestly think the logic is weak — proves it. I’m opening this issue for real technical feedback.
What I’m lookin’ for:
The code is naked (no comments, just logic). If u find a legit bug — u r helping ForgeZero get stronger. If u find nothing — well, then u know it’s not slop.
Source is open. Go for it.
Alex Voste
ForgeZero