build(nix): bump SDL3 from 3.4.0 to 3.4.10#329
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Issue: SDL3 was pinned to 3.4.0 via a Nix overlay; 3.4.10 is the current stable release. Solution: Updated the overlay with the new version string and NAR hash, renamed the overlay file to match the version, and updated the flake.nix import. Fixes in this range worth noting: 3.4.4 reverted an accidental sRGB framebuffer default that could affect rendering colors, and 3.4.6 fixed multi-threaded GPU crashes on Metal and Vulkan.
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Bumps SDL3 from 3.4.0 to 3.4.10 by updating the Nix overlay and its source hash.
Solution
The overlay was pinned to SDL3 3.4.0. 3.4.10 is the current stable release, ten patch versions ahead with no API changes.
The overlay file is renamed from
sdl3-3-4-0.nixtosdl3-3-4-10.nixwith the updated version string and NAR hash.flake.nixpoints to the new file.A few fixes in this range are worth mentioning. In 3.4.4, SDL reverted
SDL_GL_FRAMEBUFFER_SRGB_CAPABLEto default 0 after an accidental change caused incorrect colors in OpenGL rendering. In 3.4.6, multi-threaded GPU crashes on Metal and Vulkan were fixed. Neither is likely to cause visible changes here, but both are good to have.