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PersistentConnection
A PersistentConnection is an IHttpHandler that has an api for exposing a SignalR service over http.
To create a new endpoint. Create a new class that derives from PersistentConnection.
public class MyEndPoint : PersistentConnection
{
}
To make this endpoint accessible, add a route to Application_Start (or something similar):
using SignalR.Routing;
public void Application_Start() {
RouteTable.Routes.MapConnecton<MyEndPoint>("echo", "echo/{*operation}");
}
This will expose /echo as a SignalR endpoint.
Called when a new connection is made.
- context - The HttpContext associated with this connection.
- clientId - The client id of the new connection.
- NOTE: You can use OnConnected if you just want to do synchronous work and not have to return a Task.
Example
public class MyEndPoint : PersistentConnection
{
protected override Task OnConnectedAsync(HttpContextBase context, string clientId)
{
return Connection.Broadcast("Client " + clientId + " connected");
}
}
Called when data is received on the connection.
- clientId - The id of the client that sent the data
- data - The payload received from the client
- NOTE: You can use OnReceived if you just want to do synchronous work and not have to return a Task.
Example
public class MyEndPoint : PersistentConnection
{
protected override Task OnReceivedAsync(string clientId, string data)
{
return Connection.Broadcast("Client " + clientId + " sent " + data);
}
}
Called when a client is disconnected from the connection.
- clientId - The id of the client that disconnected
- NOTE: You can use OnDisconnect if you just want to do synchronous work and not have to return a Task.
Example
public class MyEndPoint : PersistentConnection
{
protected override Task OnDisconnectAsync(string clientId)
{
return Connection.Broadcast("Client " + clientId + " disconncted");
}
}
Sends a message to the specified client.
- clientId - Client id to send the message to
- data - The payload to send
- NOTE: Objects will be JSON serialized
Example
public class MyEndPoint : PersistentConnection
{
protected override Task OnReceivedAsync(string clientId, string data)
{
return Send(clientId, data);
}
}
Adds a client to the specified group.
- clientId - client id to add to the group
- groupName - name of the group to add the client to
- NOTE: The task returned from this method does not mean the client was successfully added to the group.
Example
public class MyEndPoint : PersistentConnection
{
protected override Task OnReceivedAsync(string clientId, string data)
{
return AddToGroup(clientId, "foo");
}
}
Removes a client from the specified group.
- clientId - client id to remove from the group
- groupName - name of the group to remove the client from
- NOTE: The task returned from this method does not mean the client was successfully added to the group.
Example
public class MyEndPoint : PersistentConnection
{
protected override Task OnReceivedAsync(string clientId, string data)
{
return RemoveFromGroup(clientId, "foo");
}
}
Sends a message to the specified group.
- groupName - name of the group to send the message to
- value - The payload to send
- NOTE: Objects will be JSON serialized
Example
public class MyEndPoint : PersistentConnection
{
protected override Task OnReceivedAsync(string clientId, string data)
{
return SendToGroup("foo", data);
}
}
- Gets the IConnection for this PersistentConnection.
Broadcasts a message to all on this connection.
- NOTE: the value is JSON serialized
Sometimes you have some arbitrary code in an application that you want to be able to notify all clients connected when some event occurs. An example of this might be a background task that sends data at a certain interval.
In these scenarios, you can get an IConnection for a specific persistent connection by calling Connection.GetConnection<T>:
IConnection connection = Connection.GetConnection<MyEndPoint>();
Once you have the connection, you can call Broadcast to send a message to all clients.
NOTE: This API is far from complete and is subject to change.