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bugSomething isn't workingSomething isn't working
Description
🐛 Description
After setting input's multiplayer authority, we are supposed to call process_authority(). process_authority does not clear _input_property_config._auth_properties. This means subsequent calls to get_properties_owned_by() do not update _auth_properties and we return the old incorrect value. This prevents inputs from being recorded correctly, causing _can_simulate to always return false, and thus client nodes are never simulated / never send input to the server.
Steps to reproduce
- Have avatar + input + rollback sync in scene tree
- Wait a few ticks after scene starts (to allow _ready's deferred process_settings to be called)
- Set input multiplayer authority and call process authority
Expected behavior
- Client should simulate
- Server should get input and simulate
Observed behavior
- Client does not simulate
- Server does not get input
Versions
- Godot version: 4.4.1
- netfox version: 1.30.1
Notes
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bugSomething isn't workingSomething isn't working