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Hello! The game has been in pretty active development recently. I have some plans on what to add and improve, so at the moment yes, i plan to continue working on it. As for bugs, please, report anything you could find. I'm not as actively playing the game, as coding it, so there are bugs i might not know. You can open an issue, or report the bugs right here. The cursor should work similar to trackpads on laptops. When you drag on the right side of the screen, it moves the same distance and direction as your finger. If you have any ideas of improvement here, you can also report here. Thank you for the feedback! Really appreciate it. 😊 |
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Why do the character casts light for some reason? I have some screen
recorded videos about the game but I don't know how or where to send
it,found some cursor bug that won't let me move my cursor once I tried
moving it from a closed door(I know it's hard to explain but I got some
recordings on my phone), for some reason the character keeps jumping if you
try to push it from a closed door(I think if you push the character from
the door is that it should just stop or something I guess...) I didn't
explore the world fully yet but may I ask that is there a world border or
limit on the worlds?
Message ID: ***@***.***
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Ok thanks I'll try to build something like an example, would that be good?
Thanks for the response 😊, I hope that I did a help a little:)))
…On Thu, May 21, 2026, 11:16 AM fredboy ***@***.***> wrote:
Thank you!
The character casts light, so you could see in a small area around you in
complete darkness. I tried other options, like adding ambient light, so
full darkness isn't pi[ch black and didn't really like it, so a glow around
the character is the best option i could think of. I'll try to find other
solution, if you think this is weird, but currently, can't imagine what
would be better. :)
The world size is 1024x256 blocks by default. In the recent update i added
size options screen to select between 256, 512, 1024 and 2048 width. The
world is looped horizontally, so there's no visible border, you will come
back where you started your jorney.
Thanks again for the feedback, i will look into those bugs and fix them.
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Sure. And yes, feedback is always a good help! |
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I used ibis for editing hope you like it, I used the soft lighting settings
in the Ibis paint to blend well the darkness, I re shaped the moon though,
but overall when doing arts and design or ideas is that I could help a
little,hope you liked the lighting:))
On Thu, May 21, 2026, 1:00 PM Prince Justin Bendaño <
***@***.***> wrote:
… Ok thanks I'll try to build something like an example, would that be good?
Thanks for the response 😊, I hope that I did a help a little:)))
On Thu, May 21, 2026, 11:16 AM fredboy ***@***.***> wrote:
> Thank you!
>
> The character casts light, so you could see in a small area around you in
> complete darkness. I tried other options, like adding ambient light, so
> full darkness isn't pi[ch black and didn't really like it, so a glow around
> the character is the best option i could think of. I'll try to find other
> solution, if you think this is weird, but currently, can't imagine what
> would be better. :)
>
> The world size is 1024x256 blocks by default. In the recent update i
> added size options screen to select between 256, 512, 1024 and 2048 width.
> The world is looped horizontally, so there's no visible border, you will
> come back where you started your jorney.
>
> Thanks again for the feedback, i will look into those bugs and fix them.
>
> —
> Reply to this email directly, view it on GitHub
> <#81 (reply in thread)>,
> or unsubscribe
> <https://github.com/notifications/unsubscribe-auth/BQV3PXWWUYZKDKEZGYMJXOD43ZYKXAVCNFSM6AAAAACZFURDASVHI2DSMVQWIX3LMV43URDJONRXK43TNFXW4Q3PNVWWK3TUHMYTMOJZHA3TENY>
> .
> Triage notifications on the go with GitHub Mobile for iOS
> <https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675>
> or Android
> <https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub>.
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The cursor not passing through closed doors is actually intentional! The cursor has collision with solid blocks, so you can't place blocks or hit mobs through walls. With doors it's just more noticeable because they're thin. I made the doors thicker in the new build, so it should be more obvious now. The walking speed depends on how far away from the center you hold the joystick on the left. And if you move out of bounds, it enables sprinting. Or do you mean something else? I have fixed the jumping issue near closed door in the latest build, as well as number of other fixes. Check it out. |
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I have addressed most of the issues you reported in the new release. Try it, and tell me what do you think, please. I replaced the lighting system to the one similar to minecraft, so it now should be less weird. Didn't touch the mob behavior yet though, but i have it planned. |
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When putting a 2nd layer Block is that it takes too much time, it doesn't let me spam hold the block to be placed on what side I preferred to put it instead it just makes me hold and release one by one to achieve a second layer of the block, hope it got addressed :))) |
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I have created a number of issues based off your reports. I will gradually address them. Feel free to add more, if i missed anything |
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Hey! You can check the latest build, I have fixed most of the bugs you reported, even the camera jittering :) |
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Will the game progress? I mean most of the 2d games just shutdown and some aren't going to continue anymore, wish that there's someone who could continue and fix the game, even though it has some bugs but still the game is fun though I'm having a hard time playing with the + cursor bc sometimes it doesn't follow where you need to point it and sometimes I can't find the mechanics understandable but playing this game is like playing an older version of Minecraft which is pretty nostalgic and on the top of that the game is really quite good, I hope someone will continue the progression, I can't code though but I can test the game and gave resource ideas that should fit this game:)
:Thats all I can say and I'm happy to play this game, thank you for bringing it to android
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