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Combat Tracker
The rules for the BH2e state that, when combat is engaged, action tracking switches to Moments and each character must test their Dexterity at the start of each Moment. Those who succeed in this test get to act before their opponents and those who fail will act after their opponents have taken their actions. The system updates the Foundry Combat Tracker to support this requirement and this section will cover some details of how this will work.
Combatants added to the combat tracker will, by default, not be assigned an initiative setting. Initiative scores can either be individually rolled or initiatives for the entire group of combatants can be generated in a single step using the Roll All control. In relation to the BH2e system there are only 3 possible initiative scores - 1, 2 or 3. Creatures will always get an initiative score of 2. Characters that succeed at their Dexterity test will be assigned an initiative of 3 and those that fail the test get an initiative of 1. This score is then used to order the combatants, meaning those with an initiative score of 3 will go first, creatures will go next and then those with an initiative of 1.
In Foundry, a Round equates to a BH2e Moment. When every combatant has had a chance to act in a Round and the Next Turn control is clicked (or the Next Round control is clicked) a new Moment starts and all initiative scores get re-generated. This is done automatically and there currently is no option to allow this to be performed manually. Note that the system retains a history of round initiatives so if you use the Combat Tracker controls to move back and forth among rounds then new initiative scores will not be regenerated for a round that already exists in the historical record.
If you want to track hit points on the Combat Tracker then click on the cog control for the Combat Tracker Settings. In the dialog displayed click on the Tracked Resource field to show a drop down list of available options and select the hitPoints.value option from this list. This will cause all creature and character hit points to be shown in the tracker.