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lbwl-flash

Rewrite of the original Flash minigame in Kotlin. It has been kept as simple as possible on purpose. No configuration, no nothing.

Contributing

If you want to add new features feel free to do so. Just comply with the standard Kotlin codestyle.

Dev setup [Docker]

  • build the project gradle build
  • Make sure Docker Compose is installed
  • navigate to ./flash_docker and execute docker compose build
  • execute in the same directory docker compose up -d to start a local container
  • connect to localhost in minecraft

after you done some changes you only need to build the plugin and restart docker:

  • in the root directory maven package
  • ./flash_docker execute docker compose down &docker compose up -d

Pushing Flash to Dockerhub

Push a minecraft server with flash to the Dockerhub:

  1. add the secrets secrets.DOCKERHUB_USERNAME and secrets.DOCKERHUB_PASSWORD with a dockerhub account where the image should be available
  2. create a release + tag in GitHub. This will trigger an action that will build and push an image while the tag the version of the image is

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Rewrite of the Flash minigame

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