A checkers game using Alfa-Beta Pruning algorithm.
This project is being developed for the "Artificial Intelligence I" class of PUCPR(www.pucpr.br) Computer Engineering course by Guilherme Felipe da Silva and André Luiz Luppi.
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A checkers game using Alfa-Beta Pruning algorithm.
This project is being developed for the "Artificial Intelligence I" class of PUCPR(www.pucpr.br) Computer Engineering course by Guilherme Felipe da Silva and André Luiz Luppi.