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#Nodax

An experiment. How to make a graphical programming language such as the blueprint in UE4 ?

###Use :

  • Right click on background to see node list.
  • Right click on object to delete them.

###Warnings : The messiest code I ever wrote. Very experimental and high chance of crash. Doesn't compile for html5, ugly on windows target, works better on flash.

I feel like the way I generate my node is overly complicated and that I could do a way better use of reflection.

###Goals : Learning macros, templates, reflection.

###What's next ? :

  • react to event
  • add an object
  • add components to it
  • more node. (if , loops ect)
  • manipulate those components with the graph
  • save / load
  • generate haxe code of a graph and compile it

See it in action here : https://www.youtube.com/watch?v=7mPa981VVQA

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